PCore007
How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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ThePhantom032
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exactly what you see right now in game, because the dmg class of nan against shields is 1.phoenix1 wrote:QUOTE (phoenix1 @ Oct 16 2014, 09:46 PM) How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
Ah. I thought it was 0. Damn me for being at work XD

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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BlackBagel
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ThePhantom032
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My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.the_capm wrote:QUOTE (the_capm @ Oct 18 2014, 08:26 PM) Belters medium booster does not work at all. Fuel capacity is zero?
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
Last edited by ThePhantom032 on Sat Oct 18, 2014 6:44 pm, edited 1 time in total.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 10:42 PM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
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ThePhantom032
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qfs do not lock instantly. the 0.33s-0.2s lock time defined in the core for qf1-3 does work. As I said, it works for almost all things, which is why it was so surprising for me that it doesnt work for fuel.JassimH wrote:QUOTE (JassimH @ Oct 18 2014, 11:40 PM) With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?
Last edited by ThePhantom032 on Sun Oct 19, 2014 12:21 am, edited 1 time in total.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
Double the fuel of each ship and double the amount of fuel that medium booster uses?Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 11:42 AM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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ThePhantom032
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which makes it worse than lt boost on gunships, but seems to be the only option yeah.phoenix1 wrote:QUOTE (phoenix1 @ Oct 19 2014, 04:08 AM) Double the fuel of each ship and double the amount of fuel that medium booster uses?
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.

