PCore007

Discussion / Announcement area for PCore development.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

phoenix1 wrote:QUOTE (phoenix1 @ Oct 16 2014, 09:46 PM) How so? IIRC the reason nan doesn't heal shields is because of it's damage class. What happens if the DM of EW Nan is > 0?
exactly what you see right now in game, because the dmg class of nan against shields is 1.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Ah. I thought it was 0. Damn me for being at work XD
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
BlackBagel
Posts: 281
Joined: Mon Jan 30, 2012 8:58 pm

Post by BlackBagel »

Belters medium booster does not work at all. Fuel capacity is zero?
§
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

the_capm wrote:QUOTE (the_capm @ Oct 18 2014, 08:26 PM) Belters medium booster does not work at all. Fuel capacity is zero?
My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
Last edited by ThePhantom032 on Sat Oct 18, 2014 6:44 pm, edited 1 time in total.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
JassimH
Posts: 21
Joined: Thu Jul 07, 2011 12:37 pm

Post by JassimH »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 10:42 PM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

JassimH wrote:QUOTE (JassimH @ Oct 18 2014, 11:40 PM) With this applied how does quickfire lock times look like? I'm think it says 0 but they seem slower to lock than dumbs (ie not instant)?
qfs do not lock instantly. the 0.33s-0.2s lock time defined in the core for qf1-3 does work. As I said, it works for almost all things, which is why it was so surprising for me that it doesnt work for fuel.
Last edited by ThePhantom032 on Sun Oct 19, 2014 12:21 am, edited 1 time in total.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 18 2014, 11:42 AM) My bad - I assumed 0.5 was a proper value for fuel amount on ships without checking (usually floats work, just here it gets rounded down...), so all medium boost capable ships aside from gunships have 0 fuel for now.
I'll have to think of a way to balance that without the ships simply having twice the fuel they should - it would make it way too good.
Double the fuel of each ship and double the amount of fuel that medium booster uses?
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

phoenix1 wrote:QUOTE (phoenix1 @ Oct 19 2014, 04:08 AM) Double the fuel of each ship and double the amount of fuel that medium booster uses?
which makes it worse than lt boost on gunships, but seems to be the only option yeah.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
Papsmear
Posts: 4810
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Tactical is way over powered now
Scouts should be able to load pulse probes like they used to.
Image
Image
Post Reply