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Allegiance discussion not belonging in another forum.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Malicious Wraith wrote:QUOTE (Malicious Wraith @ Oct 12 2014, 12:52 AM) Dayum.

That looks sexy.
:cool:
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Papsmear
Posts: 4810
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Very nice and Liked on Facebook
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Imago
Posts: 1440
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Post by Imago »

blacksun gui aka oblivion by microsoft
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Imago wrote:QUOTE (Imago @ Oct 13 2014, 04:13 PM) blacksun gui aka oblivion by microsoft
http://www.freeallegiance.org/forums/index...showtopic=70388
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

https://www.dropbox.com/s/slt4xhlz66z1j ... p.zip?dl=0
Yet another sound pack made by Badp.
Check it out and backup the flies you wish to replace.
Files go in artwork folder, overwrite.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

Last edited by Imago on Tue Oct 21, 2014 10:45 pm, edited 1 time in total.
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

Blacksun94 wrote:QUOTE (Blacksun94 @ Oct 6 2014, 12:29 PM) Thing is, not everyone is a fan of this UI so I dont wanna force it upon everyone
Back on topic, its not like forcing, but giving them more options. Right now we have 2 options of HUD's, and a buncha other HUD's available via mods, wich nearly everyone uses, instead of the ones coming with the game. Wouldn't it be easier to have at least the most used ones, inside the game, so u can switch in between them, even if you need to restart allegiance, its faster than downloading each one separetadly.

Like I said, introducing more options at the options tab, that could switch things. How hard would that be?
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

Yeah, sadly most of this won't work with the massive stack of broken things I have forced upon my installation, but damn that looks cool.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Well putting it in game will require some code change. I can look into it.
Plus i can easily add Sliptream as an option in the current allegiance installer if you want .
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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