Blacksun's repository of Mods! LIKNS HERE!

Allegiance discussion not belonging in another forum.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

kramari wrote:QUOTE (kramari @ Oct 6 2014, 02:53 PM) blacksun thank you very much for this.
No need to thank me, i'm doing my best for the community. :)
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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TravisLangen
Posts: 28
Joined: Fri Jan 13, 2012 8:51 pm

Post by TravisLangen »

Links to these mods should be included in the Hi-Res textures and Mods page of the Wiki.
Things like these need to get out there a little more.
TravisLangen
Posts: 28
Joined: Fri Jan 13, 2012 8:51 pm

Post by TravisLangen »

Archangelus wrote:QUOTE (Archangelus @ Sep 12 2014, 10:04 PM) It looks really cool black. Why cant we make this UI the default one? It looks waaaay better than the default one. Also, how hard would be to add all the mods in the installer package, and put as changeable options in game(even if you need to restart alleg to make them work)?
I completely agree, a slicker looking UI like this would probably help the community. What Newb is gonna wanna quit a game that has a frickin awesome UI? I think it brings Alleg to a more modern design field
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

TravisLangen wrote:QUOTE (TravisLangen @ Oct 6 2014, 05:21 PM) Links to these mods should be included in the Hi-Res textures and Mods page of the Wiki.
Things like these need to get out there a little more.
I can post a link on the wiki that leads to this topic. No problem.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

TravisLangen wrote:QUOTE (TravisLangen @ Oct 6 2014, 05:24 PM) I completely agree, a slicker looking UI like this would probably help the community. What Newb is gonna wanna quit a game that has a frickin awesome UI? I think it brings Alleg to a more modern design field
Thing is, not everyone is a fan of this UI so I dont wanna force it upon everyone
Last edited by MagisterXF94 on Mon Oct 06, 2014 4:36 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
TravisLangen
Posts: 28
Joined: Fri Jan 13, 2012 8:51 pm

Post by TravisLangen »

That is fair enough,
I just would like to inform you however, I was having problems with the Intro video, Audio and Video becoming un-synced. Also poor quality, but that may just be the resolution of the video. NOt sure. I also had a problem downloading just the slipstream UI, windows tells me the ZIP file is invalid. Can't open, and tells me it's empty when I attempt to extract. Just a heads up, if the problem is on my end I'm open to suggestions for help. Slipstream looks flippin' amazing IMO
Last edited by TravisLangen on Mon Oct 06, 2014 6:34 pm, edited 1 time in total.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Hmmmm wierd let me fix that.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

TravisLangen wrote:QUOTE (TravisLangen @ Oct 6 2014, 08:21 PM) That is fair enough,
I just would like to inform you however, I was having problems with the Intro video, Audio and Video becoming un-synced. Also poor quality, but that may just be the resolution of the video. NOt sure. I also had a problem downloading just the slipstream UI, windows tells me the ZIP file is invalid. Can't open, and tells me it's empty when I attempt to extract. Just a heads up, if the problem is on my end I'm open to suggestions for help. Slipstream looks flippin' amazing IMO
Try the download again.
if it still doesent work
Download this
https://www.dropbox.com/s/bfat36dei6xbr ... 0.exe?dl=0
tick slipstream and you are ready to go.
About the intro video.
I have an Hd version of that, but apparently allegiance cant output the video at full hd (only the sounds will play), sadly the version i provided is the only one that can be played ingame.
Last edited by MagisterXF94 on Mon Oct 06, 2014 7:40 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Blacksun GUI sneakpeek

QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Blacksun94 wrote:QUOTE (Blacksun94 @ Oct 11 2014, 08:31 AM) Blacksun GUI sneakpeek
Dayum.

That looks sexy.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
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