Tactical advice, How-to, Post-mortem, etc.
Terran
Posts: 3444 Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa
Post
by Terran » Tue Aug 26, 2014 11:22 pm
BRING TURRENTED HVY SCOUTS BACK
please
JimmyNighthawk wrote: QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
ChaoticStorm
Posts: 894 Joined: Sat Sep 05, 2009 2:38 pm
Location: .
Post
by ChaoticStorm » Tue Aug 26, 2014 11:41 pm
Terran wrote: QUOTE (Terran @ Aug 27 2014, 12:22 AM) BRING TURRENTED HVY SCOUTS BACK
please
Drac hvy scouts
:fond memories of terran's turret:
<.<
Posts: 103 Joined: Sun Feb 26, 2012 10:56 am
Post
by <.< » Wed Aug 27, 2014 3:02 pm
Rix hc turrents and absurd 3 gat basic figs being able to rip in off regular scouts please. I miss having a terrant. I want to still go Rix every time GT isn't being played (and I resultingly have no opportunity to harass the comm into buying pt bombers and signing himself to a slow painful but wonderful defeat).\
Seriously though.. heavy scouts!
Djole88
Posts: 438 Joined: Wed Jul 10, 2013 11:10 am
Location: Србија
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Post
by Djole88 » Wed Aug 27, 2014 3:51 pm
make scouts cost 1$!
all scouts.
no turrets please.
qqmwoarplox
Posts: 1647 Joined: Thu Feb 09, 2012 8:18 pm
Post
by qqmwoarplox » Wed Aug 27, 2014 4:45 pm
Djole88 wrote: QUOTE (Djole88 @ Aug 27 2014, 10:51 AM) make scouts cost 1$!
all scouts.
no turrets please.
User has been banned for this post.
Last edited by
qqmwoarplox on Wed Aug 27, 2014 4:45 pm, edited 1 time in total.
raumvogel
Posts: 5910 Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
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by raumvogel » Wed Aug 27, 2014 6:46 pm
There is an old legacy about the difference between turrents and turrets.