Star Citizen / Elite: Dangerous / Enemy Starfighter / No Man's Sky
This is pretty much the impression I've gotten. I have two good friends who have played it for years, but I think they are just doing their own thing in high security areas rather than getting stuck in the real dystopia.Viscur wrote:QUOTE (Viscur @ Feb 2 2014, 09:43 AM) As a long time eve player, I will proudly say that the best way to experience eve is by being told about it from other people.
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What do you think about the fact that there is a vocal minority of EvE players on the Star Citizen forums who seem to think they'll get away with exactly the same sort of @#(! in SC? Several are openly planning how to subvert the instancing mechanics and bypass the PvE - PvP slider. Additionally the more griefer minded are saying how they'll just blow up every human they meet, not care about the consequences and finance this by playing a lawful alt / separate account with which to finance their griefer escapades.
I personally think they'll have another thing coming, and Chris Roberts & team will be able to reign in the destructive metagame and no let guilds take control of large parts of space and deny it to outsiders. I suspect there will a lot of tantrums once the reality of how different the game is from EvE starts to set in.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
They have an option to either limit the freedom, or to let the so-called "griefing" run rampant. Tbh I personally do not see any problem behind griefing where players do not subvert the rules of the game (i.e. client hacking/etc, not using rules in a "not intended" way). If the game is heavily limited then it is no longer the game it originally was supposed to be. If one just gets annoyed by being mindlessly killed, then, well, its not a problem with the killer but with whoever gets killed repeatedly. (Same thing with Eve, if you don't want to meet nasties, you always have high sec areas).
All in all it will come down to what players want most. If EVE admins saw a benefit in shutting down Goonfleet or behaviours that you call griefing, Adept, I am sure they would have done so already, as that would bring them more money. Same applies to pretty much any commercial game, if you feel something is terribly wrong about it, do not assume you are the majority that doesn't like it.
All in all it will come down to what players want most. If EVE admins saw a benefit in shutting down Goonfleet or behaviours that you call griefing, Adept, I am sure they would have done so already, as that would bring them more money. Same applies to pretty much any commercial game, if you feel something is terribly wrong about it, do not assume you are the majority that doesn't like it.
Last edited by _xJammer_ on Mon Feb 03, 2014 2:42 pm, edited 1 time in total.
You seem to deny the existence of actual griefing, or the destructive metagame going on in EvE._xJammer_ wrote:QUOTE (_xJammer_ @ Feb 3 2014, 04:41 PM) They have an option to either limit the freedom, or to let the so-called "griefing" run rampant. Tbh I personally do not see any problem behind griefing where players do not subvert the rules of the game (i.e. client hacking/etc, not using rules in a "not intended" way). If the game is heavily limited then it is no longer the game it originally was supposed to be. If one just gets annoyed by being mindlessly killed, then, well, its not a problem with the killer but with whoever gets killed repeatedly. (Same thing with Eve, if you don't want to meet nasties, you always have high sec areas).
All in all it will come down to what players want most. If EVE admins saw a benefit in shutting down Goonfleet or behaviours that you call griefing, Adept, I am sure they would have done so already, as that would bring them more money. Same applies to pretty much any commercial game, if you feel something is terribly wrong about it, do not assume you are the majority that doesn't like it.
It's not an either or thing, nor is "limiting the freedom" in a MMO an inherently bad thing.
Examples of griefing and behaviour that CIG will be wise to moderate.
Verbal abuse. Racial / ethnic slurs, homophobic and misogynistic insults, sustained personal attacks... this sort of @#(! doesn't in general make for a plesant gaming experience for their clients, and it's not in the best interest of the company to allow it. Chat logging and such makes it easy to prove a case, and the necessary staff expense is easily worth it.
Repeat and deliberate targetting of individuals on the forum / in the game to make them quit the game or just to ruin their day. This can easily get rampant, and again it will hurt the player base. There is no reason for CIG to cater to this destructive minority. Sometimes this isn't done for griefer fun, but to gain an advantage in inter organisation struggles. This is an example of the destructive meta mentioned.
Exploiting loopholes in the instancing mechanics and PvP preference selection to gank people in ways that go against the spirit and intention of the devs. The best option is of course to close such loopholes, but deliberate bad behaviour also doesn't need to be tolerated.
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A lot of people think there is some legalistic logic at work here, so that if Chris Roberts or some other dev has given a statement that seems to contain a loophole, that loophole then needs to stay and be free to exploit. I have no idea why these people think so. I understand some people want to game any system to their advantage, no matter the cost, but it would be nice if the majority at least understands that exploits and abusing others just diminishes the game in the long run.
I'm not super confident about CR and his crew being able to pull Star Citizen off as intended, but I wish them all the best. If it ends up being a largely NPC driven MMO that caters to PvE co-op people as well as the PvP crowd, I'll be quite happy. I also suspect that it will end up being a much more enjoyable game than if the EvE crowd get their way, and it won't have any matchmaking and huge areas will be opened up to consequence free PvP fragfests.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Never said it needs to stay free and exploitable. Devs are free to change the game as they see fit. Players are free to exploit the rules in any way, irrespective to whether the devs intended it to be used in such way or not.
The first two examples you have provided have nothing to do with the game at all. This can happen anywhere and it does happen, whether its Planetside or allegiance, what matters is how many moderators you can finance to manage this sort of thing. In alleg we have 1 in 10, on PS2 you can get verbally assaulted over voice (which you can easily block)
In the last example you seem to want to punish players for using a game mechanic "not as intended". I never try to suggest that devs have a duty to keep loopholes open. What I am trying to say though, is that devs should not punish players for utilising game mechanics that they put in the first place.
And I am sure, overall, there is no "getting their" way with the game. As any developer, you already have a pretty clear idea what game you wish to develop.
The first two examples you have provided have nothing to do with the game at all. This can happen anywhere and it does happen, whether its Planetside or allegiance, what matters is how many moderators you can finance to manage this sort of thing. In alleg we have 1 in 10, on PS2 you can get verbally assaulted over voice (which you can easily block)
In the last example you seem to want to punish players for using a game mechanic "not as intended". I never try to suggest that devs have a duty to keep loopholes open. What I am trying to say though, is that devs should not punish players for utilising game mechanics that they put in the first place.
And I am sure, overall, there is no "getting their" way with the game. As any developer, you already have a pretty clear idea what game you wish to develop.
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