We shouldn't make an advertisement push right now because as I explained in Rants months ago - as HSharp might remember - the last thing FAO need to do is advertise a broken game. The game needs fixing first. As long as the game stays the same the decline will continue.
Try fixing those damn hitboxes to match the models.
Single most important thing
-
badpazzword
- Posts: 3627
- Joined: Thu Jan 12, 2006 8:00 am
- Contact:
Have gaming questions? Get expert answers!


That's not a bad list of things to do Elzam. Which items are you volunteering to action?
We have plenty of lists of things to do to make Allegiance great again, and the same old problem of nobody actually doing any of the things on those lists. You could blame leadership but actually it's mostly that the people who do stuff like this have moved on or don't have time and have never been replaced.
We have plenty of lists of things to do to make Allegiance great again, and the same old problem of nobody actually doing any of the things on those lists. You could blame leadership but actually it's mostly that the people who do stuff like this have moved on or don't have time and have never been replaced.
-
TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
None, I don't play the game. I only check back once in a while to see how far the leaderboard has fallen. Sometimes I look at threads that might be interesting. If I believed in this game I would help, but I don't.Raveen wrote:QUOTE (Raveen @ Nov 20 2013, 03:29 AM) That's not a bad list of things to do Elzam. Which items are you volunteering to action?
Though I will say, if this game was good enough for Microsoft to sell, it's probably good enough to advertise.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!


Yeah, the game's not worth my time. My friends don't play, and the community sucked before I left, I highly doubt that it has improved. I could easily do 1 game a day and upload that to youtube, I can even program in C as long as it doesn't involve internet related things (I haven't taught myself any of that queryIP stuff or whatevs). But as badp said, "I'm late to this party". If you haven't fixed your crap in the 5 years or so that "Alleg has been dying", why would you change it now. The biggest problem is that you have "lists of solutions" but you have no one willing to dedicate their time to fixing it. I suggest you find a group of dedicated volunteers and get on it. But most of all, I suggest you drop the MS related stuff, make your own clone, and get it off this.
Last edited by Elzam_ on Wed Nov 20, 2013 4:58 pm, edited 1 time in total.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!


-
badpazzword
- Posts: 3627
- Joined: Thu Jan 12, 2006 8:00 am
- Contact:
You mean this stuff I wrote from back when I cared?TurkeyXIII wrote:QUOTE (TurkeyXIII @ Nov 20 2013, 12:09 PM) They did, badp. Don't you remember?
Have gaming questions? Get expert answers!


What are you doing, Vort? Are YOU personally fixing anything?Vortrog wrote:QUOTE (Vortrog @ Nov 20 2013, 02:46 PM) I just everything from my edit of your post down and cannot believe what im seeing from you elzam. Sadly, you cant see it yourself. Read it all again.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!


Sigh.Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Nov 20 2013, 09:08 PM) What are you doing, Vort? Are YOU personally fixing anything?
To be fair Vort's doing/has done far more to help keep the game alive than You are Elzam.
This is the part that shows how genuinely clueless you are.Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Nov 20 2013, 03:30 AM) EDIT: Also, I'd like to add this. I can't make any REAL claim on this, but I doubt you've done anything to improve the game over time outside of balance. This is because, shocker, no one seems to know C so they can't program any new content? You're telling me you'll play for 10+ years, but you can't sit down for 1 year, learn C, and either A. Make a clone of this game so it can go on steam greenlight, etc. or B. at least add new content to the game?
I coded C++ (not C) as my main job for years, and I can see creating a game anywhere near as complex as Alleg. from the ground up is a number of months of full time work for a single developer (at the very least) even with modern tools.
Perhaps (you could argue) a few months dedicated full time if you use specialist 3rd party libraries and stuff as a short cut. (When I say full time I'm thinking 40-50 hours solid work each week), but I'd doubt it.
And that's just for the most basic engines I think, complex models and artwork takes immense time too.
It really isn't something you could just whip up in your spare time.



