Nothing beats good micro, though.
Miner A.I.
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DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
Oh my self, ryujin said something not dumb

"What we've got here is... failure to communicate. Some men you just can't reach. So you get what we had here last week, which is the way he wants it... well, he gets it. I don't like it any more than you men." Some ZLs about me
I approved this
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Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
The problem is currently we have no way of determining whether the miner "has protection" or not.raumvogel wrote:QUOTE (raumvogel @ Mar 27 2013, 01:01 PM) If a miner has no protection
Simplistic craft count is not suitable for this. You need to consider positioning of enemy, allies, where they are headed, their closure rate, their DPS/repair rate, their TTK. The miner should only run when it's very clearly at risk. So when I said "straightforward", that was in a logical sense. It's still quite a bit of work to do, with a lot of testing required.
I generally disagree commanders should have to micro anything if it's at all possible to avoid it. Being free to concentrate on the big picture is a lot more rewarding for everyone involved.
Last edited by Spunkmeyer on Wed Mar 27, 2013 9:29 pm, edited 1 time in total.
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
And if it doesn't sound complicated enough, you still haven't considered TF miners which can small rip scouts...Spunkmeyer wrote:QUOTE (Spunkmeyer @ Mar 27 2013, 06:06 PM) The problem is currently we have no way of determining whether the miner "has protection" or not.
Simplistic craft count is not suitable for this. You need to consider positioning of enemy, allies, where they are headed, their closure rate, their DPS/repair rate, their TTK. The miner should only run when it's very clearly at risk. So when I said "straightforward", that was in a logical sense. It's still quite a bit of work to do, with a lot of testing required.
Don't $#@! with the miner AI. The ONLY thing I would ask you do is change up its pathing so it can recognize "safe" travel sectors better... I.E. if an empty sector is surrounded by allied bases and no enemy bases, that sector's safe. Or give the commander a way to label a sector as "safe" without having to spend the $3k for a refinery.
The AI of the miner itself is fine. Sure, it can be abused (use Dis, for example, and burst down the shields and strip a tiny sliver of hull and you'll send the thing running every 30 seconds), but that's a fine part of the game. They're cowardly, and they have character.
The AI of the miner itself is fine. Sure, it can be abused (use Dis, for example, and burst down the shields and strip a tiny sliver of hull and you'll send the thing running every 30 seconds), but that's a fine part of the game. They're cowardly, and they have character.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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Rand0m_Numb3r
- Posts: 1338
- Joined: Mon Apr 18, 2005 7:00 am
- Location: Madison, Wisconsin