Hey guys! Allegiance is great and all, but I was wondering if anyone wanted to try to work on creating a new game that's more of a real-time 24/7 MMO that allows for different jobs on different ship types that just about anyone can play for free. Now, I'm not just talking about a few ships flying around shooting at each other -- I mean real-time inside of ships making repairs, stopping for parts, gunners, pilots, engineers, teleporters, bounty hunters, mercs, fleets, factions, etc. I want entire space stations that are known to almost everybody in the world to be able to be taken out by an armada and replaced by a faction.
The Universe is infinite, I want the game to be ever-expanding as well.
This game could rival any other MMO if we really want it to, but I'm looking for a team of people who want to make it happen. Anyone in the mood for an awesome journey?
E-mail Erick at: JupiterICT@Gmail.com
Anyone interested in creating a new game based on this one?
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TurkeyXIII
- Posts: 1460
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- Location: Melbourne, Aus
Good luck.rhuakiel wrote:QUOTE (rhuakiel @ Feb 26 2013, 02:39 AM) This game could rival any other MMO if we really want it to, but I'm looking for a team of people who want to make it happen. Anyone in the mood for an awesome journey?
But you've outlined an undertaking that would take a reasonably large, paid, software team of full-time employees a substantial amount of time to accomplish.
Expecting a few jobbing coders and/or students to in their spare time to do it for free is, I feel, slightly optimistic.
Don't get me wrong - someone generating a new Allegiance would be awesome, however it was done, but people don't have that much free time nowadays.
All the above is IMO of course.
And I wish you luck.
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GhostMachine
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GhostMachine
- Posts: 247
- Joined: Tue Jan 16, 2007 12:59 am
- Location: \m/ Podville \m/, NJ, USA
Open source and community-centric building. Build a system that enables that creativity and you will get your game made by the fans for the fans. That's one of the advantages of a system, like Second Life for example. Much of what is seen on there is via the user's effort, using the platform to express it.
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d3m0n1q_733rz
- Posts: 9
- Joined: Thu Feb 19, 2009 10:18 am
If you mean coding language, multiple different languages are generally used to design and build a game. Each offer their own distinct advantages over the others as well as different sorts of optimizations available when compiled (based on the compiler). Definitely NOT going Java, and probably not going Python for more than network coding, so mostly C# and the like. There will also need to be some modeling done, so whatever language that would be in would need to be determined as well.Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Feb 25 2013, 09:30 PM) Depends on the language. Which language did you have in mind?
As for spoken language, originally in English with some language files available for different translations. I think it would be possible if we had enough people interested in it as a community project. It would honestly be one of the greatest community project games to hit the world I think. And besides, today's games are more object oriented. So coding it may be a little easier than it would have been when Allegiance was first created. Anyone who wants on, let me know!




