Allegiance 2

Allegiance discussion not belonging in another forum.
Dome
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Post by Dome »

phoenix1 wrote:QUOTE (phoenix1 @ Feb 6 2013, 03:26 AM) ALLEGIANCE cannot work.

ALLEGIANCE is dead.
Allegiance has changed, but it is not dead. Just because it doesn't work for you anymore doesn't mean it's dead.

(Your idea for Allegiance2 is extremely far fetched... Don't let me stop you now, as I would fully support an Allegiance2, but really.. you think because you play LoL it qualifies you for heading up an extremely complex and time consuming endeavor? Are you willing to dedicate a large part of your life to this? Do you have the necessary experience? Do you have a team or any prospects of getting a team? An idea of this magnitude does not translate into a product without significant backing. Where's your resume?)

Allegiance, the game this forum is dedicated to, is still working if only at certain times. There has been a recent upswing in good games (10v10+) which you know nothing about. We just completed another competitive squad tournament. There are community wide events going, there are new factions in the works, and new cores being played and developed. Saying that Allegiance is dead flies in the face of all the people that continue to maintain and work on this game every day.

You gave up on Allegiance, like many others unwilling to compromise or adapt. Don't come here now with this ridiculous idea for a multi million dollar project that will never get off the ground. Like I said before, don't let me stop you, but really...
TheCorsair
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Post by TheCorsair »

Everyone ignore dome please, he is a naysayer!

Give the Allegiance 2 job to our rants museum extraordinaire, designer of 12 new factions and the command a newb program..

I unveil you

AYRE10
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notjarvis
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Location: Birmingham, UK

Post by notjarvis »

BREZHNEV wrote:QUOTE (BREZHNEV @ Feb 6 2013, 01:14 PM) Everyone ignore dome please, he is a naysayer!

Give the Allegiance 2 job to our rants museum extraordinaire, designer of 12 new factions and the command a newb program..

I unveil you

AYRE10

You disappoint me comrade.

I was expecting a purge followed by a 5 Year plan to get agriculture this project moving.
ryujin
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Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

"how many matics equal a BabelFish?"

LOL that @#(! is hilarious. Is there anyway to implement a ranking system that has players vote post game on the performance of their players? Like the winning team could all vote 0-10 on their players and the players rank would all go up a (very small) set amount times the average vote? Same with the losing players, except thier rank would all go down that small amount times (10- the average vote). So if you won and everyone voted 0, your rank would not change. It you lost and everyone voted 10, your rank would not change. OF course this could be abused, but if you kept the only 5 per side or higher counts, 1 person could not abuse it that much.
Just an idea- I've seen deserving players go back to rank 0 because they picked the "wrong" team, and the opposite where really nooby players rank up because they know which team to join.
*#$@faced $#@!tard Troll
Xynth
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Location: St. Louis

Post by Xynth »

So I guess the question is, if you have a game idea that will have a potential player base of "millions," why are you bothering talking to the 100-150 of us?
Xynth@PK
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Volgin
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Post by Volgin »

The best hope for a sequel would be for an established developer to buy the rights from Microsoft. In the same way Bethesda did with the Fallout IP. They took a game with a small, albeit immensly larger than Alleigance, following and heavily modified it for much larger consumption.

Of course then Alleigance will probably become an FPS with a cover system and auto-regenerating health.

Joking aside, before a sequel can even be planned there needs to be a good amount of players, and that's more than 250, more than 1,000. I still think getting the game to be free on GOG.com is the best route for this.
FIZ
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Location: Charlotte, NC

Post by FIZ »



Haha I've never done one of these before that was easy
Last edited by FIZ on Wed Feb 06, 2013 7:47 pm, edited 1 time in total.
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cashto
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Post by cashto »

Ryujin wrote:QUOTE (Ryujin @ Feb 6 2013, 07:56 AM) "how many matics equal a BabelFish?"

LOL that @#(! is hilarious. Is there anyway to implement a ranking system that has players vote post game on the performance of their players? Like the winning team could all vote 0-10 on their players and the players rank would all go up a (very small) set amount times the average vote? Same with the losing players, except thier rank would all go down that small amount times (10- the average vote). So if you won and everyone voted 0, your rank would not change. It you lost and everyone voted 10, your rank would not change. OF course this could be abused, but if you kept the only 5 per side or higher counts, 1 person could not abuse it that much.
Just an idea- I've seen deserving players go back to rank 0 because they picked the "wrong" team, and the opposite where really nooby players rank up because they know which team to join.
Just to humor FIZ, I'll answer this. Sure, anything is possible. But the way I see it, there's two types of ranking systems:

The ones designed to make people feel good about themselves. These ranks are mostly just a lie -- they reward time in game, they rarely if ever go down, they have no necessary connection to how skilled a player is. Whether a particular ranking system is a "good" one, or is "better" than another, is entirely a subjective judgment call. There is no common measurable basis by which they can be compared.The ones designed to objectively measure how much each player contributes to the final outcome, and to accurately gauge if two groups of players would be a "fair game" (i.e., one that either side has a 50-50% chance of winning). Such ranking systems make testable predictions, so we can put an actual number to how accurate a system is, and on that basis determine whether a proposed change will improve accuracy, or make it worse.

I think what you describe is not only fairly tedious to administer, but sits firmly in the first category.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
FIZ
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Location: Charlotte, NC

Post by FIZ »

Point is, given a choice between two bad ideas that are the worst part of current alleg, it is very much an option to not do it at all. In fact, all these rank rants derail my glorious first post, they should be split to another 'FIX ELO NOAW' thread.

If the first thing you try and do with Alleg 2 is try to make ranks... I don't even. That is a post release upgrade. Making a pick pool more inclusive for smaller games would help, not having to make a purple team and all.
Last edited by FIZ on Thu Feb 07, 2013 12:07 am, edited 1 time in total.
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Archangelus
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Post by Archangelus »

Just move to africa. alleg 2 will then be ubber cheap.

rawr!!!
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
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