Star Citizen

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madpeople
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Post by madpeople »

Psychosis wrote:QUOTE (Psychosis @ Nov 16 2012, 09:06 AM) the more I look at it, the more it seriously looks like pay to play and I dislike that.
Huh? what gives you that idea? You buy the game once, then never have any subscription fees. It's like the old style of games, buy game cd, install, play. There is talk of people being able to buy in game money with real money, but they say they're going to limit how much you can buy in a month (limiting how much people can pay them!

Surely pay to play would look like MW:O (which I've been playing for free just fine).
Bacon_00
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Post by Bacon_00 »

Star Citizen is currently raking in the money for its last 2 days. Easily gonna hit 4.5 mil today, we'll see what it does tomorrow. At 4.5 mil he's promising flyable cruiser-sized ships, and if the game gets to 5.5, the giant carrier in his tech demos will be pilot-able. Doubt it'll hit 5.5, but it's a good goal =)
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tsubaki_sanjuro
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Post by tsubaki_sanjuro »

Just as an aside, Elite was not a space sim - there was usually one space station around one world which orbited one star in every system.

Frontier on the other hand had numerous stations around numerous planets (Earth had three massive stations in orbit), planets which both orbited their parent star and which you could either land on (terrestrial) or scoop gas from (gas giant), and which had satellites of their own. There was also a massive number of totally unexplored systems. Frontier was much more of a space sim than Elite was, indeed its probably the greatest space sim ever made and its still almost impossible to believe that it came on one 3.5" disk.

To summarise, Agri hopes that if E:D is ever made, it is much more like Frontier than Elite.
Last edited by tsubaki_sanjuro on Sun Nov 18, 2012 2:52 pm, edited 1 time in total.
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HSharp
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Post by HSharp »

Braben talks about the magic of procedural generation which allowed him to create a fairly accurate representation of The Milky Way

Thats around 100,000,000,000 star systems, for comparison Freelancer had 53.
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Spunkmeyer
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Post by Spunkmeyer »

tsubaki_sanjuro wrote:QUOTE (tsubaki_sanjuro @ Nov 18 2012, 08:51 AM) Just as an aside, Elite was not a space sim - there was usually one space station around one world which orbited one star in every system.

Frontier on the other hand had numerous stations around numerous planets (Earth had three massive stations in orbit), planets which both orbited their parent star and which you could either land on (terrestrial) or scoop gas from (gas giant), and which had satellites of their own. There was also a massive number of totally unexplored systems. Frontier was much more of a space sim than Elite was, indeed its probably the greatest space sim ever made and its still almost impossible to believe that it came on one 3.5" disk.

To summarise, Agri hopes that if E:D is ever made, it is much more like Frontier than Elite.
I'm petty sure it took me a few days to wrap my head around relative velocity.


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madpeople
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Post by madpeople »

SC\'s funding has really taken off the past day. We\'ve hit the 4.5m earlier today which means track-ir and multiscreen support on launch - madpeople is happy :)
pledge graph

Elite\'s ks page has been updated to be more than a wall of text. It looks rather good. I think their procedural approach is a good one, especially if it then gets shaped by player actions after generation. SC has used the traditional approach of all systems being made by hand (perhaps SC has more quality than quantity, but E:D has more fairly good systems?). Procedural would work very well for uninhabited places.

E:D has a lot of time until its deadline, I think I\'ll check it out again next month before backing.
Last edited by madpeople on Sun Nov 18, 2012 6:24 pm, edited 1 time in total.
HSharp
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Post by HSharp »

Artwork and probably story I will give to star citizen but I wouldn't say its quality vs quantity for everything. Featurewise im sure Elite will have much more, as well as more likely to have realistic physics
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Spunkmeyer
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Post by Spunkmeyer »

Yeah, Star Citizen will end up having more "content" I'm sure, but Elite will fly much better.


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madpeople
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Post by madpeople »

HSharp wrote:QUOTE (HSharp @ Nov 18 2012, 06:42 PM) Artwork and probably story I will give to star citizen but I wouldn't say its quality vs quantity for everything. Featurewise im sure Elite will have much more, as well as more likely to have realistic physics
More realistic?

[quote=""SC kickstarter page""]Full rigid body simulation of all spaceships
You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing.[/quote]

You mean more realistic that E:D wouldn't use Newtonian mechanics but quantum mechanics instead? Going quantum would be a little overkill me thinks :o

Just got this in an update. Seems the AI sidethrusts (wacth at the thrusters).
QUOTE AI Video
We'd like to share one last gameplay video with you as you make your final upgrade choices. This is a short video of the AI attacking and defending a Bengal carrier. It demonstrates intelligent collision avoidance - a dense asteroid field, other space ships, including a large capital ship plus offensive and defensive roles. Note that this is very early pre-pre Alpha. There was a bug with laser bolt speed in this build and they were incorrectly capped at a very low speed. That is not how they will behave in the game. But we thought the video was awesome enough to show you anyway!
https://vimeo.com/53745615[/quote]
Last edited by madpeople on Sun Nov 18, 2012 7:36 pm, edited 1 time in total.
madpeople
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Post by madpeople »

Live Q&A http://www.ustream.tv/channel/croberts68
Room view http://www.ustream.tv/channel/mci66
other channels
http://www.ustream.tv/channel/wingmancig - offline at time of posting
http://www.ustream.tv/channel/mci67 - offline at time of posting
http://www.ustream.tv/channel/banditloaf

all in one: http://www.pcspowders.co.uk/screens.html
There's another chris now, one who made lots of WC ships.
Last edited by madpeople on Sun Nov 18, 2012 10:42 pm, edited 1 time in total.
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