it's world of tanks
but without gold ammo and with mechwarrior mechs instead of ww2 tanks
Mechwarrior online
Are the weapons well balanced? Or do the experienced players all laser boat?
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
most of the weapons seem pretty much standard for mechwarrior and behave about as you'd expect
it's just the gameplay is like world of tanks - idiots rush forward in a map and die, smarter dudes hang back and wait/camp, and so on
steiner doctrine of "throw more assault mechs at the problem" seems to be the way to go
it's just the gameplay is like world of tanks - idiots rush forward in a map and die, smarter dudes hang back and wait/camp, and so on
steiner doctrine of "throw more assault mechs at the problem" seems to be the way to go
The NDA is pretty damn strict. Can't really say anything about the game without being in violation of it
Beta is still pretty early, and it's very heavy on the hardware. I suspect my graphics card is the bottleneck for me.
Lasers are time-on-target damage, which is interesting. LRMs are handled well. The gameplay feels like a very early version of World of Tanks, except with mecha. I suspect it will turn into a good game, if given enough time. If they run out of money and have to release it too early... not so much.
Currently there isn't really any balancing in the teams, so Virulence's comment about assault mechs is unfortunately pretty much spot on. There is a good suggestion about a max 600 ton drop weight, meaning that on a full 12 person team the average mech weight would be 50 tons.
Beta is still pretty early, and it's very heavy on the hardware. I suspect my graphics card is the bottleneck for me.
Lasers are time-on-target damage, which is interesting. LRMs are handled well. The gameplay feels like a very early version of World of Tanks, except with mecha. I suspect it will turn into a good game, if given enough time. If they run out of money and have to release it too early... not so much.
Currently there isn't really any balancing in the teams, so Virulence's comment about assault mechs is unfortunately pretty much spot on. There is a good suggestion about a max 600 ton drop weight, meaning that on a full 12 person team the average mech weight would be 50 tons.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
Scouting works: Steiner Scout LanceViscur wrote:QUOTE (Viscur @ Aug 10 2012, 09:42 PM) Its also important to note that their idea of a scout mech isnt fully realized yet. Really theres just a lot of stuff in the game that is NYI, so to say that it will end up as "atlassesses rule the world" may be a premature.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Word.NightRychune wrote:QUOTE (NightRychune @ Aug 10 2012, 11:26 PM) yeah there's a ton of work they need to do with the game but right now it's not very interesting
Atlases in fact do not rule the world. I have killed a few by having somebody spot it with a scout, and just raining down LRMs from my catapult that's nearly a kilometer away.
Solarflux@RT does it better though. He runs behind an Atlas in his Jenner, and just whittles it down with lasers as it futilely tries to turn and point some weapons at the Jenner.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept