Training initiatives

Tactical advice, How-to, Post-mortem, etc.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

This initiative is aimed at improving the middle-tier of players.

ACS in it's prior form was being re-written to be more concise to be aimed at the players that wanted to command but lacked the game knowledge to do so. I was in the process of making all content public and restructuring the program to be in tutor-style format. If the community's general consensus is they'd like to see more of that I'll pool my new free time towards getting that set up again.

No one wants to be told that they suck or that they're stupid or they're in the wrong place. Advanced cadet will be a program that delves deeper into the flow of the game and the roles that can be filled by a person determined enough to do them. The idea behind it is now that you know how to play, I'm going to teach you how to make an impact on every game you play.

You vote, I worry about implementation. The topic with more fervor behind it will be in place with more haste than the one without. 'nuff said.
Last edited by Drizzo on Sun Jul 29, 2012 10:43 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

We don't have middle tier players anymore.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
ryjamsan
Posts: 1809
Joined: Wed Aug 03, 2005 7:00 am
Location: Slidell LA

Post by ryjamsan »

Hellsyng wrote:QUOTE (Hellsyng @ Jul 29 2012, 05:53 PM) We don't have players anymore.

fixed
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
"Democracy is two wolves and a sheep voting on what's for dinner" "Liberty is a well-armed sheep contesting the vote".


FU ALL
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Problem with advanced cadet is I don't see how anyone who is willing to improve can fail to improve on their own.

Not so with commanding given the limited seat time, increased complexity etc.
Last edited by Spunkmeyer on Mon Jul 30, 2012 12:07 am, edited 1 time in total.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 29 2012, 08:17 PM) Problem with advanced cadet is I don't see anyone who is willing to improve can fail to improve on their own.
You should play more then.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Archangelus wrote:QUOTE (Archangelus @ Jul 29 2012, 06:42 PM) You should play more then.
My sentence was missing a "how".. What I'm saying is I doubt v00bs are willing to put the effort in to improve.
Last edited by Spunkmeyer on Mon Jul 30, 2012 12:09 am, edited 1 time in total.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 29 2012, 09:08 PM) My sentence was missing a "how".. What I'm saying is I doubt v00bs are willing to put the effort in to improve.
But an advanced cadet would prevent of voobs being so sucky. Or at least some of them. I agree most of the old dumb$#@!s wouldnt care to take it, but maybe the new ones can learn something.

A new ACS on the other hand, would only give us more "comms", that would probably not want to spend their time leading clueless ppl to fly in circles unproductively.

I never thought the alleg problem was a lack of commanders, but rather ppl not be willing to command due to the "lack of average skill".

Nowadays I kinda agree we have both as a problem, but getting more comms wont solve the problem, if all players keep the same average sucky lvl.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

With the new ACS my goal is to remove the "I don't want to comm because I don't have enough knowledge of the game" from the reasons not to command. If you're self-driven, the information will be public. If you require assistance there will be a channel for that.

With an advanced cadet it's for the pilot that finishes AFS and knows what to do but doesn't know where they should be or what they should be doing during the middle-late stages of the game or hell even how to play the early game differently. My aim is not to train voobs on how to play. They know how to play, they know how to drop probes, they know how to shoot a miner. My aim is to teach them how to think and how to assess the necessity of actions at all points in the game. My aim is to teach them how to join a game and change it.

Both will most likely be implemented. It's just a matter of which is more in demand.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Dome
Posts: 4306
Joined: Fri Sep 08, 2006 7:44 am
Location: Portland, OR

Post by Dome »

Doc Izzo wrote:QUOTE (Doc Izzo @ Jul 29 2012, 10:58 PM) With the new ACS my goal is to remove the "I don't want to comm because I don't have enough knowledge of the game" from the reasons not to command. If you're self-driven, the information will be public. If you require assistance there will be a channel for that.

With an advanced cadet it's for the pilot that finishes AFS and knows what to do but doesn't know where they should be or what they should be doing during the middle-late stages of the game or hell even how to play the early game differently. My aim is not to train voobs on how to play. They know how to play, they know how to drop probes, they know how to shoot a miner. My aim is to teach them how to think and how to assess the necessity of actions at all points in the game. My aim is to teach them how to join a game and change it.

Both will most likely be implemented. It's just a matter of which is more in demand.
Don't let me stop you here, but it seems like you'd be doing work to benefit almost no players. Also, with the amount of times you have said you are redoing ACS only to quit the game, I'm left scratching my head here. Should we be led to believe that you are willing to do this work you have proposed in order to effect the 5-10 games over 10v10 that happen weekly (generous estimate).

Are you going to do this work aimed at games around 5v5?

It seems to me that you could use your other skills and put your time to better use.. maybe design an Allegiance app for advertisement purposes and then if/when the player base recovers you could focus on the training aspects. /2cents
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Nah.

When I command, people do silly things and it annoys me.

I can't fly because no one wants to command.

So yes this is being done for selfish purposes vicariously somewhat to the benefit of others.

Regardless of how you feel about it Dome, this is what my offer to make the game more enjoyable for all parties is. You can either piss off and go bother someone else or... well let's just leave it at that option.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Post Reply