R6 New Features

Tactical advice, How-to, Post-mortem, etc.
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Will R6 revert ram code to its proper form once more? :biggrin:
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Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

I srsly hate the current ram code. And it's still broken in unintended ways. it was just like 4 days ago I boost-rammed a miner like 3 times in a row with my int and neither it nor I took any damage.
There's a new sheriff in town.
SP4WN
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Joined: Wed Apr 19, 2006 7:00 am
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Post by SP4WN »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Apr 27 2012, 06:00 AM) I srsly hate the current ram code. And it's still broken in unintended ways. it was just like 4 days ago I boost-rammed a miner like 3 times in a row with my int and neither it nor I took any damage.
Stop ramming your own miners.
gr4vity
Posts: 2251
Joined: Sat Sep 25, 2004 7:00 am
Location: irc

Post by gr4vity »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 23 2012, 09:32 PM) *Commander can highlight sectors on minimap with CTRL+Rightclick .
Xynth implemented the "probe me" marker right? :iluv:

I really hope it helps focusing the team to pay more attention to incoming but uneyed bomb runs :ninja:

Thx for all the work Dev Team! :cool:
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"WyldKarde@RT: It's like the Picard Manouver, but with more hair."
Xynth
Posts: 224
Joined: Mon Oct 05, 2009 3:03 pm
Location: St. Louis

Post by Xynth »

gr4vity wrote:QUOTE (gr4vity @ Apr 27 2012, 07:12 AM) Xynth implemented the "probe me" marker right? :iluv:

I really hope it helps focusing the team to pay more attention to incoming but uneyed bomb runs :ninja:

Thx for all the work Dev Team! :cool:
It is in there as far as I know. I think the commander can set them for everyone and clear them for everyone. Other players can only clear their own if I remember right.
Xynth@PK
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Raven_42
Posts: 635
Joined: Sun Feb 18, 2007 3:22 pm
Location: Scotland

Post by Raven_42 »

What changes were made with mouse sensitivity? I remember trying a version where it was messed up, now I cant see the settings option in game, but the sensitivity still seems high, or there seems to be some acceleration component.

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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
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Post by Spunkmeyer »

I've reduced the default setting but you can adjust through the in-game menu, as well as change the acceleration component. There is a separate menu for mouse options.

Make sure you keep Vsync off. Vsync on degrades mouse input.
Last edited by Spunkmeyer on Fri Apr 27, 2012 8:39 pm, edited 1 time in total.


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Raven_42
Posts: 635
Joined: Sun Feb 18, 2007 3:22 pm
Location: Scotland

Post by Raven_42 »

Is there any way to put it back as it was? I really hate this change, spending years getting used to aiming to have it fiddled with is incredibly frustrating.

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qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

Oh god please put it back to where it was
Phalanxe
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Location: Argentina

Post by Phalanxe »

wasnt this @#(! fixed the first 5 times we saw it?
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
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