R6 test marathon

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TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

Phalanxe wrote:QUOTE (Phalanxe @ Apr 25 2012, 07:33 PM) lies.

if only i received a dollar every time i got an "wtf u $#@! u lag like hell" and i'm just ZOOOM ZOOM getting top kills in mach i would get like 4 of them and buy myself a pizza
wtf pizza only cost 4$? WTF do you live?
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Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

exchange rate my friend.

1 us = 4.8 something of mine.

4.8x4= 20 something

20 something = pizzaaaaaa

almost 20! math fails today
Last edited by Phalanxe on Wed Apr 25, 2012 9:13 pm, edited 1 time in total.
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Here we go, R5 is offline.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Botzman
Posts: 128
Joined: Sun Apr 19, 2009 9:01 pm
Location: Berlin, Germany

Post by Botzman »

AAAAAAAAA! It does not work!

Edit: On pkk's server (v1.06.00.9355) pings are not coming back after I change settings. On spunky's server (v1.06.00.9134) it works fine.
Last edited by Botzman on Thu Apr 26, 2012 8:01 pm, edited 1 time in total.
mathchamp
Posts: 65
Joined: Sun Oct 14, 2007 1:31 am

Post by mathchamp »

I am reporting two bugs right now:

I can't access the Map Keys/Controls option. Doing so instantly crashes with a missing file error (btnload.png). This has been around for a while now.
"Could not open the artwork file C:/Program Files (x86)/Microsoft Games/Allegiance/Artwork/btnload.png"

I also freeze/crash sometimes when trying to connect to lobby or to a server. I've occasionally had this in R5 but it's much more frequent now (or maybe I just got "lucky"). So far it occurred for the two attempts to reconnect to the primary lobby (where everyone else is right now) after the first crash from the above error.

I haven't tested joining/playing a game yet. I will do so later and report anything else I find (I will check if the thrust-bound-to-mousewheel insensitivity bug still exists).

OS: Windows 7 64-bit
CPU: Intel Core 2 Quad Q6700 2.66 GHz
RAM: 4 GB
GPU: Nvidia GeForce 8800 GT
Mods installed: Just some HD textures for rocks/backgrounds/bases/effects/etc and a few custom edits to my quickchat file (fix typo, add bindings for some of the hidden VCs). No changes to sound or UI (maybe the reticle). I doubt these are having an issue since I've played a game on Beta a few weeks ago and it worked fine (albeit with the same crashes/problems described above minus the connecting freezes).

If I should copy this over to the FAZ Beta Code Bugs forum, please tell me. If you want me to do a fresh install, please tell me.

EDIT: I'm going to try a fresh install with pkk's installer. That should fix the missing file at the very least.
Last edited by mathchamp on Thu Apr 26, 2012 9:56 pm, edited 1 time in total.
After our commander rushes an OP to their home: I launch AB then enemy comm AB launches. I'm not giving any names.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Vsync toggle doesn't work

framerate is locked at refresh rate regardless of if vsync is turned on or off
Last edited by Mastametz on Thu Apr 26, 2012 9:56 pm, edited 1 time in total.
There's a new sheriff in town.
mathchamp
Posts: 65
Joined: Sun Oct 14, 2007 1:31 am

Post by mathchamp »

Tried running pkk's installer; still getting crash with "Could not open the artwork file C:/Program Files (x86)/Microsoft Games/Allegiance/Artwork/btnload.png"

Even after I delete the Allegiance.exe from the main installation folder to be sure it is running Beta/Allegiance.exe
After our commander rushes an OP to their home: I launch AB then enemy comm AB launches. I'm not giving any names.
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Not a big deal afaik, team blue icons in game are brighter by many shades.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

btnload.png is part of the regular alleg install, not R6 update.
http://dl.dropbox.com/u/21458077/btnload.png

Dump it into your usual artwork folder.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

mathchamp
Posts: 65
Joined: Sun Oct 14, 2007 1:31 am

Post by mathchamp »

Did a fresh install (backed up my old inputmap1.mdl), works fine without the file now (without ASGS, will test with ASGS later).

Will test for other bugs I noticed from the last time I played on Beta and report again if any are still around, since I haven't tried anything yet in-game today (only menu/lobby).

EDIT: I tested a couple things in a 1-player game. Throttle up/throttle down (and i presume zoom in/zoom out) are still extremely insensitive when bound to the mousewheel. I assume they work correctly on the keyboard.
Last edited by mathchamp on Thu Apr 26, 2012 11:16 pm, edited 1 time in total.
After our commander rushes an OP to their home: I launch AB then enemy comm AB launches. I'm not giving any names.
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