Mach3 games are not counted

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ShyLittleGuy
Posts: 19
Joined: Mon Oct 10, 2011 4:32 pm
Location: the Czech Republic

Post by ShyLittleGuy »

Hi pkk,

some next data for you.
Blue won by regular base destroying.

Please see link with game id HERE

2hrs game - is it too big for server?
You mentioned something like that.

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PK! My first and my last squad.
clint
Posts: 352
Joined: Tue May 10, 2011 8:32 pm
Location: Ardennes, France

Post by clint »

Yeah i come whine too, i win 2 epic game yesterday and my count is always at 22 win at comm ^^ for 40 lose, how can i grow up my ration if leatherbard is noob :)
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"What we've got here is... failure to communicate. Some men you just can't reach. So you get what we had here last week, which is the way he wants it... well, he gets it. I don't like it any more than you men." Some ZLs about me

I approved this
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

Here's a game that didn't seem to count:

Game ID: 143216
Lasted 16 mins with 14-16 players total.
I got five kills and was on the losing team. Leaderboard put me at 1191 losses before the game which stayed the same after it posted, same story with 8990 kills.

Edit: This was on CC_13c, does core make a difference?
Last edited by TurkeyXIII on Fri Dec 30, 2011 3:43 am, edited 1 time in total.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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ShyLittleGuy
Posts: 19
Joined: Mon Oct 10, 2011 4:32 pm
Location: the Czech Republic

Post by ShyLittleGuy »

Hi Turkey,
thanks for your post,
the problem seems to be core independent. (maybe not)

It depends only (mainly?) on server. Some issue with mach3.
It's quite strange because I noticed some games counted and some not. About 4 games on mach3 were counted since my observation started. (recently, no one knows why exactly these games. Resign or last base destroing makes no difference.)
But 10-12 not counted.
Every bigger 5v5 game on planet2 was successfully counted.



question for developers:
I wonder if is here any way or process how to "re-counted" old successfully stored XML files manually. (for games which was not counted)
Or re-generate leaderboard stats since some date including these not automatically counted XMLs.
Is it possible?

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sgt_baker
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Location: London, UK.
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Post by sgt_baker »

ShyLittleGuy wrote:QUOTE (ShyLittleGuy @ Dec 30 2011, 09:45 AM) question for developers:
I wonder if is here any way or process how to "re-counted" old successfully stored XML files manually. (for games which was not counted)
Or re-generate leaderboard stats since some date including these not automatically counted XMLs.
Is it possible?
Yes, that's entirely possible assuming that the ASGS database isn't peppered with bad data (something dodgy seems to be happening on the game servers, not the ASGS servers).

When we've found the bug and fixed it, we'll have to investigate just how severely it's affected the data saved in the database, and arrive at a decision as to whether we recalc stats or not based on the above.

Regards,

Baker
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Seems like I located the problem with TE's help.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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