Hey devs,
I don't know the current state on compression built into AU but I was thinking if LZMA(2) is too resource heavy you could try out LZO or even GZip.
LZO should only really produce benefits.
EDIT:
For those not aware Imago had included it a while back . . . it's a good idea rally.
Autoupdate compression
-
fuzzylunkin1
-
fuzzylunkin1
Sure, that's why I'm suggesting something fast like LZO (we could of course ignore images too). I'm not saying this is a high priority or anythingOrion wrote:QUOTE (Orion @ Feb 18 2012, 02:20 PM) Most of the heavy data being transferred over AU are images, I would think... and compression on images is usually a nonstarter, as they're binary data and often already compressed, where most compression algorithms work best on textual data.
EDIT:
Client/server communications, for example? (I don't know what the current system does)
Last edited by fuzzylunkin1 on Sat Feb 18, 2012 8:08 pm, edited 1 time in total.
-
fuzzylunkin1
BTW, Allegiance AU use HTTP.
So even current AU uses gzip HTTP compression (if server is configured correctly).
So even current AU uses gzip HTTP compression (if server is configured correctly).
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
-
fuzzylunkin1
Well apparently http://asgs.alleg.net/asgsnet/main.aspx isn't using gzip compression, perhaps it should be turned on.
Same with the forum.
Same with the forum.


