If we're going to change the keymap, the instructions also need to be changed. Furthermore, if we're going to point players at the possibility to use their own custom keyboard layout, then the instructions need to adapt based on the players inputmap file.
So, as mentioned in this ticket, please code us something, a function or whatever, that will let us do this:
Make it so that the instructor voice can say "push the 'fire weapon button' to continue", rather than "Press the spacebar to continue", the training script can wait for the event
Code: Select all
Goal* pGoal = new Goal (new GetKeyCondition (TK_FireWeapon))Code: Select all
pGoal->AddStartAction (new MessageAction ("Press the SPACEBAR when you are ready to proceed."));Code: Select all
pGoal->AddStartAction (new MessageAction ("Press " & GetKeyName(TK_FireWeapon) & " when you are ready to proceed."));There is a lot of stuff waiting in the stalls for this, so please make this a priority.

