Mach3 games are not counted

A place to post suggestions for new features, new bugs, and comments about the existing code.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

pkk wrote:QUOTE (pkk @ Dec 19 2011, 02:19 PM)

Code: Select all

    <StartTime>2011-12-18T17:59:14+00:00</StartTime>
    <EndTime>2011-12-18T17:59:14+00:00</EndTime>
WTF?!
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
JimmyNighthawk
Posts: 1370
Joined: Mon Jul 07, 2003 7:00 am
Location: Lebe hinter dem Mond.

Post by JimmyNighthawk »

Even a broken clock runs two times correctly per day, pkk - do not worry too much about. :lol:
Beschenkt die Starken!
Schröpft die Schwachen,
und die Armen schlagt ans Kreuz!

Wir hängen nicht am Leben,
doch an einem Traum!
ShyLittleGuy
Posts: 19
Joined: Mon Oct 10, 2011 4:32 pm
Location: the Czech Republic

Post by ShyLittleGuy »

Next game I played - link HERE

End about 20:33 GMT+1
Yellow have won.
I am trying to post info about games which I played to share exact information.
Maybe we can find something what really happens with data and XMLs.

______________________________
PK! My first and my last squad.
ShyLittleGuy
Posts: 19
Joined: Mon Oct 10, 2011 4:32 pm
Location: the Czech Republic

Post by ShyLittleGuy »

pkk,

beyondpower has some suggestion. Resigned games are not counted. If I remember well it can be true.
Because that 2 squad games I played ended with last garrison capture and garrison bomb.
So no resign and counted on mach3 properly.

And reg. (for me night) games are useally not counted.
Maybe reason is that they are RESIGNED almost everytime.

Would you be so kind as to prove it?
Thanks

(Maybe that's it. Because I played only on mach3 and I have counted 2 more games. Maybe 2 games which was eneded regularly by last station bomb or capturing.)

______________________________
PK! My first and my last squad.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Only someone with access to the ASGS/stats database can tell you if resigns get counted or not.

From my point of view they should count...

Code: Select all

  <Game>
    <GameID>1</GameID>
    <GameName>main</GameName>
    <CoreFile>cc_12</CoreFile>
    <MapName>HiHigher</MapName>
    <SquadGame>false</SquadGame>
    <Conquest>true</Conquest>
    <DeathMatch>false</DeathMatch>
    <DeathmatchGoal>0</DeathmatchGoal>
    <FriendlyFire>false</FriendlyFire>
    <RevealMap>false</RevealMap>
    <AllowDevelopments>true</AllowDevelopments>
    <AllowShipyards>false</AllowShipyards>
    <AllowDefections>false</AllowDefections>
    <InvulnerableStations>false</InvulnerableStations>
    <StatsCount>false</StatsCount>
    <MaxImbalance>-1</MaxImbalance>
    <StartingMoney>1</StartingMoney>
    <TotalMoney>1.15</TotalMoney>
    <Resources>3</Resources>
    <StartTime>2011-12-23T15:04:28+00:00</StartTime>
    <EndTime>2011-12-23T17:10:43+00:00</EndTime>
  </Game>
  <Team>
    <TeamID>0</TeamID>
    <GameID>1</GameID>
    <TeamNumber>0</TeamNumber>
    <TeamName>Team 1</TeamName>
    <Commander>grarrgrarr@sysx</Commander>
    <Faction>Ga'Taraan</Faction>
    <ResearchedStarbase>false</ResearchedStarbase>
    <ResearchedSupremacy>true</ResearchedSupremacy>
    <ResearchedTactical>false</ResearchedTactical>
    <ResearchedExpansion>true</ResearchedExpansion>
    <ResearchedShipyard>false</ResearchedShipyard>
    <Won>false</Won>
  </Team>
  <Team>
    <TeamID>1</TeamID>
    <GameID>1</GameID>
    <TeamNumber>1</TeamNumber>
    <TeamName>Team 2</TeamName>
    <Commander>zero44</Commander>
    <Faction>Dreghklar</Faction>
    <ResearchedStarbase>false</ResearchedStarbase>
    <ResearchedSupremacy>true</ResearchedSupremacy>
    <ResearchedTactical>false</ResearchedTactical>
    <ResearchedExpansion>true</ResearchedExpansion>
    <ResearchedShipyard>false</ResearchedShipyard>
    <Won>true</Won>
  </Team>
  <ChatLog>
    <GameID>1</GameID>
    <ChatTime>2011-12-23T17:10:43+00:00</ChatTime>
    <SpeakerName>HQ</SpeakerName>
    <TargetName>Team</TargetName>
    <Text>boe's proposal to resign has passed.  ( 4 for 1 abstained)</Text>
  </ChatLog>
  <ChatLog>
    <GameID>1</GameID>
    <ChatTime>2011-12-23T17:10:43+00:00</ChatTime>
    <SpeakerName>HQ</SpeakerName>
    <TargetName>All</TargetName>
    <Text>Team 1 is no more.</Text>
  </ChatLog>

Code: Select all

12/23/2011 5:10:43 PM: boe's Resign proposal logged.
12/23/2011 5:10:43 PM: Chat logged.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Chat Event received
12/23/2011 5:10:43 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:43 PM: Chat logged.
12/23/2011 5:10:43 PM: GameEnded Event received from game 23
12/23/2011 5:10:43 PM: GameEnded Event waiting to lock GameData...
12/23/2011 5:10:43 PM: Tabulating durations for 5 TeamMembers...
12/23/2011 5:10:43 PM: Game 23 Ended.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: GameOver Event received from game 23
12/23/2011 5:10:43 PM: GameOver Event waiting to lock GameData...
12/23/2011 5:10:43 PM: Game 23 is reset, and its data queued for posting
12/23/2011 5:10:43 PM: Game data ready to post. Sending to ASGS...
12/23/2011 5:10:45 PM: Chat Event received
12/23/2011 5:10:45 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:45 PM: Chat logged.
12/23/2011 5:10:45 PM: Chat Event received
12/23/2011 5:10:45 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:45 PM: Chat logged.
12/23/2011 5:10:45 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:47 PM: Chat Event received
12/23/2011 5:10:47 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:47 PM: Chat logged.
12/23/2011 5:10:47 PM: Chat Event received
12/23/2011 5:10:47 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:47 PM: Chat logged.
12/23/2011 5:10:48 PM: PlayerLeftTeam event received.
12/23/2011 5:10:48 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:50 PM: PlayerLeftTeam event received.
12/23/2011 5:10:50 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:52 PM: Chat Event received
12/23/2011 5:10:52 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:52 PM: Chat logged.
12/23/2011 5:10:52 PM: PlayerLeftTeam event received.
12/23/2011 5:10:52 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:52 PM: Chat Event received
12/23/2011 5:10:52 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:52 PM: Chat logged.
12/23/2011 5:10:53 PM: Chat Event received
12/23/2011 5:10:53 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:53 PM: Chat logged.
12/23/2011 5:10:53 PM: Chat Event received
12/23/2011 5:10:53 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:53 PM: Chat logged.
12/23/2011 5:10:54 PM: Chat Event received
12/23/2011 5:10:54 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:54 PM: Chat logged.
12/23/2011 5:10:56 PM: PlayerLeftTeam event received.
12/23/2011 5:10:56 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:56 PM: Chat Event received
12/23/2011 5:10:56 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:56 PM: Chat logged.
12/23/2011 5:10:56 PM: Chat Event received
12/23/2011 5:10:56 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:56 PM: Chat logged.
12/23/2011 5:10:59 PM: Chat Event received
12/23/2011 5:10:59 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:59 PM: Chat logged.
12/23/2011 5:11:01 PM: Chat Event received
12/23/2011 5:11:01 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:01 PM: Chat logged.
12/23/2011 5:11:01 PM: Chat Event received
12/23/2011 5:11:01 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:01 PM: Chat logged.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: Chat Event received
12/23/2011 5:11:02 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:02 PM: Chat logged.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:03 PM: Chat Event received
12/23/2011 5:11:03 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:03 PM: Chat logged.
12/23/2011 5:11:03 PM: Chat Event received
12/23/2011 5:11:03 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:03 PM: Chat logged.
12/23/2011 5:11:04 PM: Chat Event received
12/23/2011 5:11:04 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:04 PM: Chat logged.
12/23/2011 5:11:05 PM: Chat Event received
12/23/2011 5:11:05 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:05 PM: Chat logged.
12/23/2011 5:11:05 PM: PlayerLoggedOut event received.
12/23/2011 5:11:05 PM: PlayerLeftTeam event received.
12/23/2011 5:11:06 PM: Ignoring unhandled event: EventID_LogoutServer
12/23/2011 5:11:07 PM: Chat Event received
12/23/2011 5:11:07 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:07 PM: Chat logged.
12/23/2011 5:11:07 PM: Chat Event received
12/23/2011 5:11:07 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:07 PM: Chat logged.
12/23/2011 5:11:08 PM: Chat Event received
12/23/2011 5:11:08 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:08 PM: Chat logged.
12/23/2011 5:11:11 PM: Chat Event received
12/23/2011 5:11:11 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:11 PM: Chat logged.
12/23/2011 5:11:12 PM: Game #143021 Posted: main's game has completed.  Game#: 143021
12/23/2011 5:11:12 PM: Chat Event received
12/23/2011 5:11:12 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:12 PM: Chat logged.
12/23/2011 5:11:12 PM: Chat Event received
12/23/2011 5:11:12 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:12 PM: Chat logged.
12/23/2011 5:11:12 PM: Game written to disk: 2011.12.23_17.11-Game 143021.xml
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
ShyLittleGuy
Posts: 19
Joined: Mon Oct 10, 2011 4:32 pm
Location: the Czech Republic

Post by ShyLittleGuy »

I noticed 2 games counted today - resigns too.
Is it possible that this bug is fixed?

Pkk you was fixing or changing something in code or so?

______________________________
PK! My first and my last squad.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

ShyLittleGuy wrote:QUOTE (ShyLittleGuy @ Dec 23 2011, 07:34 PM) Pkk you was fixing or changing something in code or so?
I haven't changed anything during the past two months.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
JimmyNighthawk
Posts: 1370
Joined: Mon Jul 07, 2003 7:00 am
Location: Lebe hinter dem Mond.

Post by JimmyNighthawk »

What did u change in the past before past of the last to of then?
Explain us!
Beschenkt die Starken!
Schröpft die Schwachen,
und die Armen schlagt ans Kreuz!

Wir hängen nicht am Leben,
doch an einem Traum!
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Dec 23 2011, 08:44 PM) What did u change in the past before past of the last to of then?
Explain us!
Recompiled Allegiance server, because server was running in debug mode. Before that I recompiled the server to close a bug allowing Imago to crash the server.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
link120
Posts: 791
Joined: Sat Mar 13, 2010 4:27 pm

Post by link120 »

Tigereye wrote:QUOTE (Tigereye @ Dec 13 2011, 05:58 PM) Lukass,

Your primary callsign has had 1,298 rank updates applied to it over the 1,298 games you've played.
The last rank update was applied on Dec 5 2011 5:53PM Eastern time after gameID #142428 which was named "just a main…"
The only events recorded for that game by your player are join game, join team, leave team, leave game. Looks like you didn't do much in that last game you played.

k10, your primary callsign has had 1,319 rank updates applied to it over the 1,319 games you've played.
The last rank update was applied on Dec 11, 2011 @ 2:00PM Eastern time during GameID#142653 which was named "main"
You were killed 4 times, and you killed 11 players.

All of these appear to be recorded successfully.

Does anyone else think this is still not working properly? Why/why not? Please please please please answer the Why/WhyNot if you reply. i.e.: "I don't think it works because I know I killed a bunch of ppl in that game yet my killcount did not rise"

I need specific facts to look up in order to verify, as notjarvis said.

Has the leader board updated at all since yesterday?
Have killcounts, timeingame, and other metrics increased as expected?

--TE
How about
you
login
play a game
and see for yourself

Pick ANY game that I've done today, and you'll see it didnt count.
Last edited by link120 on Fri Dec 23, 2011 11:31 pm, edited 1 time in total.
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