Comm Tourney

Allegiance discussion not belonging in another forum.
Post Reply
Duckwarrior
Posts: 1967
Joined: Thu Jul 03, 2003 7:00 am
Location: la Grande-Bretagne

Post by Duckwarrior »

Back in the mists of time we played a very fun tourney. I can't remember the exact details of the format, but broad strokes it was a commander based tournament where scratch teams were picked each game. This was in the AZ era I think, or shortly after. I'm pretty sure KGJV lost to Lee_Mazilli in a final where both went Rix but the one exp rock on the map was on Lee's side.

Is this ringing a bell with anyone else?

Anyway, the result was a good percentage of balanced, fun games. I am happy to work up a plan if there is any interest at all.

We need.

1. Commanders.
2. Players.

If you fall into either of these categories you are eligible. We'll move the thread to the correct forum if there is any degree of interest at all. If not we'll just let it die with dignity.
Last edited by Duckwarrior on Tue Dec 06, 2011 12:10 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

If commanders were more even and picked teams using the 3rd "purple" team, PUG's would be way more fun these days.
Image
Botzman
Posts: 128
Joined: Sun Apr 19, 2009 9:01 pm
Location: Berlin, Germany

Post by Botzman »

But it looks like 'show jumping' tourney. A lot depends on a horse. So it would probably work with predefined equal teams and lottery selection for commander before each game. Can we get 20 players for the teams? Would their names be under special hiders (like "Player_1, PLayer_23, Player_69") ?
Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

Botzman wrote:QUOTE (Botzman @ Dec 6 2011, 05:34 AM) But it looks like 'show jumping' tourney. A lot depends on a horse. So it would probably work with predefined equal teams and lottery selection for commander before each game. Can we get 20 players for the teams? Would their names be under special hiders (like "Player_1, PLayer_23, Player_69") ?
that would limit the amount of late joiners a lot and hurt if ppl doesn't show up imo
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
Duckwarrior
Posts: 1967
Joined: Thu Jul 03, 2003 7:00 am
Location: la Grande-Bretagne

Post by Duckwarrior »

There are several benefits to basing a tourney around commanders rather than teams.

1. You don't end up with a disaffected group of people pissed off at who they are playing for/with.
2. Teams rotate every game, so it's not the same group of victims being preyed upon repeatedly until they are completely demoralised.
3. Everyone gets to play every week. Since everyone gets picked, there are no problems with a team on a losing streak failing to field a decent amount of players and the better teams having to sit people every week. Until it eventually withers altogether.
4. It isn't much different to a glorified PUG so organisationally is relatively simple.
5. Commanders from weaker squads get to choose from the cream to the 2% of our community, giving a truer picture of actual command ability without being flattered or penalised by your squadmates.
6. It really was a fun format, and I may have missed the reasons why it was so good in the above bullet points, but it definitely did work (honest).

#edit: I have plans for late joiners / hiders etc. but it isn't worth writing a novel at this stage if there isn't much interest.
Last edited by Duckwarrior on Wed Dec 07, 2011 11:33 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

i dont think most of the players check the forum either.... maybe an asgs message or something?
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Duckwarrior wrote:QUOTE (Duckwarrior @ Dec 6 2011, 01:37 PM) There are several benefits to basing a tourney around commanders rather than teams.

1. You don't end up with a disaffected group of people pissed off at who they are playing for/with.
You will always get this.
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

You are going to get unhappy people who are forced to suffer under commanders like Yalin or Harold3 or me but it sounds fun and if organised well might mean more good games which aren't SG's.

I of course will be commanding.
Image
Image
link120
Posts: 791
Joined: Sat Mar 13, 2010 4:27 pm

Post by link120 »

I'll command
Image
ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

down to command in this
*#$@faced $#@!tard Troll
Post Reply