Back in the mists of time we played a very fun tourney. I can't remember the exact details of the format, but broad strokes it was a commander based tournament where scratch teams were picked each game. This was in the AZ era I think, or shortly after. I'm pretty sure KGJV lost to Lee_Mazilli in a final where both went Rix but the one exp rock on the map was on Lee's side.
Is this ringing a bell with anyone else?
Anyway, the result was a good percentage of balanced, fun games. I am happy to work up a plan if there is any interest at all.
We need.
1. Commanders.
2. Players.
If you fall into either of these categories you are eligible. We'll move the thread to the correct forum if there is any degree of interest at all. If not we'll just let it die with dignity.
Comm Tourney
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Duckwarrior
- Posts: 1967
- Joined: Thu Jul 03, 2003 7:00 am
- Location: la Grande-Bretagne
Last edited by Duckwarrior on Tue Dec 06, 2011 12:10 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
that would limit the amount of late joiners a lot and hurt if ppl doesn't show up imoBotzman wrote:QUOTE (Botzman @ Dec 6 2011, 05:34 AM) But it looks like 'show jumping' tourney. A lot depends on a horse. So it would probably work with predefined equal teams and lottery selection for commander before each game. Can we get 20 players for the teams? Would their names be under special hiders (like "Player_1, PLayer_23, Player_69") ?
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
100%
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Duckwarrior
- Posts: 1967
- Joined: Thu Jul 03, 2003 7:00 am
- Location: la Grande-Bretagne
There are several benefits to basing a tourney around commanders rather than teams.
1. You don't end up with a disaffected group of people pissed off at who they are playing for/with.
2. Teams rotate every game, so it's not the same group of victims being preyed upon repeatedly until they are completely demoralised.
3. Everyone gets to play every week. Since everyone gets picked, there are no problems with a team on a losing streak failing to field a decent amount of players and the better teams having to sit people every week. Until it eventually withers altogether.
4. It isn't much different to a glorified PUG so organisationally is relatively simple.
5. Commanders from weaker squads get to choose from the cream to the 2% of our community, giving a truer picture of actual command ability without being flattered or penalised by your squadmates.
6. It really was a fun format, and I may have missed the reasons why it was so good in the above bullet points, but it definitely did work (honest).
#edit: I have plans for late joiners / hiders etc. but it isn't worth writing a novel at this stage if there isn't much interest.
1. You don't end up with a disaffected group of people pissed off at who they are playing for/with.
2. Teams rotate every game, so it's not the same group of victims being preyed upon repeatedly until they are completely demoralised.
3. Everyone gets to play every week. Since everyone gets picked, there are no problems with a team on a losing streak failing to field a decent amount of players and the better teams having to sit people every week. Until it eventually withers altogether.
4. It isn't much different to a glorified PUG so organisationally is relatively simple.
5. Commanders from weaker squads get to choose from the cream to the 2% of our community, giving a truer picture of actual command ability without being flattered or penalised by your squadmates.
6. It really was a fun format, and I may have missed the reasons why it was so good in the above bullet points, but it definitely did work (honest).
#edit: I have plans for late joiners / hiders etc. but it isn't worth writing a novel at this stage if there isn't much interest.
Last edited by Duckwarrior on Wed Dec 07, 2011 11:33 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
You will always get this.Duckwarrior wrote:QUOTE (Duckwarrior @ Dec 6 2011, 01:37 PM) There are several benefits to basing a tourney around commanders rather than teams.
1. You don't end up with a disaffected group of people pissed off at who they are playing for/with.
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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