Allegiance 2

Allegiance discussion not belonging in another forum.
SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
Contact:

Post by SP4WN »

The people with the brains and time to implement CSS chose to rpelicate ASGS as it was the easiest road to travel. Since the actual code-work is primarily done by one guy, re-writing the whole security implementation to take it server side would be a much larger and longer job than the current.

That however does not mean it is the best choice for the job, like with anything you have to take into account; the size, budget and team working on a project. Allegiance unfortunately has a very very small one for everything. I would hope that if this game is to make 15-20 years that eventually certain aspects of it will be changed. You cannot sit on the "it aint broke, dont fix it" line forever, time moves and so does technology. Unfortunately for us we lack in people, people who could be coders and have the time, ability and drive to push Allegiance where it truly should be.

All being said, CSS will work and much better than its predecessor which is a step in the right direction by a long mile. The fact we have such a talented guy working on the build of it and that we will own the source and have access to changing it and recompiling it means that if a Linux client is finalized it will be much easier to build a security net around it than with ASGS.
Funkmaster Rick
Posts: 87
Joined: Wed Jul 13, 2011 9:26 pm
Location: In Space, Fapping to Spaceships

Post by Funkmaster Rick »

This is great news! Any guesses on when Alleg will be made compatible with my ENIAC? Is that coming out on 12/12/12 too? I'll start cutting some cards for nanning manoeuvres!
blake420
Posts: 1110
Joined: Fri Sep 24, 2004 7:00 am
Location: Some unknown town, Ohio

Post by blake420 »

:lol:

while your at it i have a Tandy 1000 that i would love to play this on.

heh, that reminds me and makes me wonder, how many of you remember useing dos?
Image
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

blake420 wrote:QUOTE (blake420 @ Nov 17 2011, 11:43 PM) :lol:

while your at it i have a Tandy 1000 that i would love to play this on.

heh, that reminds me and makes me wonder, how many of you remember useing dos?
Remember using? I still do.
Image
Image
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Funkmaster Rick wrote:QUOTE (Funkmaster Rick @ Nov 17 2011, 01:05 PM) This is great news! Any guesses on when Alleg will be made compatible with my ENIAC? Is that coming out on 12/12/12 too? I'll start cutting some cards for nanning manoeuvres!
Sorry... you're only going to be able to up punch tape.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
Funkmaster Rick
Posts: 87
Joined: Wed Jul 13, 2011 9:26 pm
Location: In Space, Fapping to Spaceships

Post by Funkmaster Rick »

I recall using DOS way back in the day. Heck, I still have the data for some oldschool DOS games in an archive somewhere. Not to mention, it's always good to know how to use it, even with the newer versions of Windows; just being able to access the computer from ANY level lower than the 'idiot-proof' interface they want you to use can help when solving problems.
fuzzylunkin1

Post by fuzzylunkin1 »

Who knows, you just might have to use ed.
Silkfist
Posts: 46
Joined: Fri Jul 18, 2003 7:00 am

Post by Silkfist »

Thanks, Imago. I'm dual booting Ubuntu and running XP solely for these games. Even if we still had an active player base in ten years :ninja: I'm sure we won't be using many other Microsoft products.
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Nov 18 2011, 11:11 PM) Who knows, you just might have to use ed.
"ED IS THE TRUE PATH TO NIRVANA! ED HAS BEEN THE CHOICE OF EDUCATED AND IGNORANT ALIKE FOR CENTURIES! ED WILL NOT CORRUPT YOUR PRECIOUS BODILY FLUIDS!! ED IS THE STANDARD TEXT EDITOR! ED MAKES THE SUN SHINE AND THE BIRDS SING AND THE GRASS GREEN!!" :lol:
Image
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

I may be talking outta my ass here. But wouldnt (can it be done) to have 2 different servers? One to validate callsigns (having all the callsigns linked crap & etc), and another one for the game itself? Wouldnt this prevent the "many callsigns" hacking problem, and also make the "rogue client problem" gone?
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Post Reply