Hello. I'm an old player! Some of you might remember me as a cadet of '07, and the fact that I had a faction awaiting for acceptance in a core, around '08.
Unfortunately, those which had promised me to implement my faction have never said a word for my part of the contract; and I'm afraid, my Allegiance years are behind me, so I cannot do this myself, even though I long to see my work being appreciated by people. My plea is this: if there is anyone out there interested in adding my faction (Bio-Lumen, if you haven't noticed yet) to a core, or would like to take care of the project, please say so or contact me.
The very old thread is still up, here: http://www.freeallegiance.org/forums/index...c=44020&hl=
Bio-Lumen Faction
Not just the graphics and models done, but the cvh's and sounds and lobby art and minimap icons and whatnot are already complete as well. Same for (the abundant) s.tech (icons, models, et cetera).Valiance wrote:QUOTE (Valiance @ Aug 2 2011, 06:55 PM) IIRC, all the models and textures and logos and stuff are done, leaving CVHs and a few smaller jobs like mission statements and the ambient noises for the bases, as iirc there wasn't any special tech?
I remember loving the models for this faction![]()
Also, nice to here from you after so long, Hock XD
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DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
QUOTE It was supposed to be in Andon's Raptor core along with his Faction X (another faction totally ready to use but not) however I don't know what's happened to that core -- I'm pretty sure we can't play it.[/quote]
It's an interesting "Dark Ages" effect...
I also didn't knew cores had s.tech limitations?
It's an interesting "Dark Ages" effect...
The real work done here (IMO) is in the graphical department - the faction's particularities can always be changed (minus for some innovations I believe to be interesting).NightRychune wrote:QUOTE (NightRychune @ Aug 2 2011, 11:38 PM) the basic design would not work in XC, nor in CC, as it requires too many unique weapon masks and it sucks anyway, although the artwork assets are nice
I also didn't knew cores had s.tech limitations?



