Why we REALLY need playerbase growth
-
Bard
- Posts: 4263
- Joined: Tue Jan 24, 2006 8:00 am
- Location: Within your command center, enacting fatal attacks upon your conscripts
- Contact:
Me too. It was a valiant effort and much appreciated.Shizoku wrote:QUOTE (Shizoku @ May 23 2011, 01:10 PM) Excal had a lot of issues so in that regard I'm not sad to see it go. I do appreciate the effort that Cable and others who financed and worked with Excall put in, and hope that they can find another, more reliable server to put their energies into.
People putting up servers helps keep this game alive more than any source code revision or core change ever will.
-
DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
When I get people to play, I tell them to skip the tutorials and just come to a training core server i have set up for them. this way i can make things go along a little quicker and hopefully more interesting.
The tutorials are agonizing. The new one that was made for nans is good though.
I try to help newbies individually, but some $#@!@#(! usually comes along later on and gives them good enough reason to leave and uninstall.'
This game really doesn't have enough immediate non-stop action to keep new players interested.
I've said this before, but play development brawls
They have the most action, the most teamwork, don't need an exceptional commander, and make it easier for newbies to have situational awareness.
This is especially the case for small games. 10 sector maps with 4-5 players per team is bull@#(!.
The tutorials are agonizing. The new one that was made for nans is good though.
I try to help newbies individually, but some $#@!@#(! usually comes along later on and gives them good enough reason to leave and uninstall.'
This game really doesn't have enough immediate non-stop action to keep new players interested.
I've said this before, but play development brawls
They have the most action, the most teamwork, don't need an exceptional commander, and make it easier for newbies to have situational awareness.
This is especially the case for small games. 10 sector maps with 4-5 players per team is bull@#(!.
It is Karnage! Don Karnage! Roll the r!
+1 to that.Bard wrote:QUOTE (Bard @ May 23 2011, 07:18 PM) Me too. It was a valiant effort and much appreciated.
People putting up servers helps keep this game alive more than any source code revision or core change ever will.
Excal was awesome when it first came out, hope you find somewhere else Cable.
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
I think it's telling that the title of this thread is "Why we REALLY need playerbase growth" rather than "What we need to do to get more playerbase growth".
My yearly $0.02 of ranting at FAO incompetence.
/edit
LOL just read the default keymap discussion in here. HILARIOUS.
Oh and Duckwarrior, what a gem of a post. Perfect analysis.
My yearly $0.02 of ranting at FAO incompetence.
/edit
LOL just read the default keymap discussion in here. HILARIOUS.
Oh and Duckwarrior, what a gem of a post. Perfect analysis.
Last edited by w0dk4 on Sat May 28, 2011 1:46 pm, edited 1 time in total.
Duckie
If the reason you haven't played Allegiance in a month of Sundays is tied to your epeen you are half the (wo)man I thougt you were so I'll chalk it up to your being unable to let go taking an easy shot. Fair enough, I painted the target on my back, probably deserve it, and can take it too.
What you seem to have missed in your analysis is your own character you play in this type of slapstick comedy involving the never ending debate(s). Just like my screaming yet again about R4 vs R5 and the for @#(! connections we have I might add. Hell that makes us kindreded spirits in a way. We both let the gibbering brain monkey popularly called I-Just-Know-I'm-Right-$#@!-All-The_Evidence-To-The-Contrary to back up the opinions that swirl around in our brains.
When Sir Facts, his friends math and science show up the tropp of said Monkeys simply fling poo about until the gents give up and knock off to the shoppe for a pint of grog. Doesn't stop us from still believing that monkey, $#@! it makes us love that smelly $#@!er more. So much so that I feel the need to take a shot at poor Vodka in the spirit of our being kindred spirits... but hey such is life.
Vodka
I thought Duckie was nattering on about you at first... the father of my most cherished little rant about FAO incompetence
MrChaos
If the reason you haven't played Allegiance in a month of Sundays is tied to your epeen you are half the (wo)man I thougt you were so I'll chalk it up to your being unable to let go taking an easy shot. Fair enough, I painted the target on my back, probably deserve it, and can take it too.
What you seem to have missed in your analysis is your own character you play in this type of slapstick comedy involving the never ending debate(s). Just like my screaming yet again about R4 vs R5 and the for @#(! connections we have I might add. Hell that makes us kindreded spirits in a way. We both let the gibbering brain monkey popularly called I-Just-Know-I'm-Right-$#@!-All-The_Evidence-To-The-Contrary to back up the opinions that swirl around in our brains.
When Sir Facts, his friends math and science show up the tropp of said Monkeys simply fling poo about until the gents give up and knock off to the shoppe for a pint of grog. Doesn't stop us from still believing that monkey, $#@! it makes us love that smelly $#@!er more. So much so that I feel the need to take a shot at poor Vodka in the spirit of our being kindred spirits... but hey such is life.
Vodka
I thought Duckie was nattering on about you at first... the father of my most cherished little rant about FAO incompetence
MrChaos
Ssssh
-
DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm






Omnia Mutantur, Nihil Interit.
