observers are basically hunks of space junkSpaceJunk wrote:QUOTE (SpaceJunk @ May 16 2011, 04:41 PM) That would mess AS calculations.
I think SY should include Observers, which may help small games.
Why we REALLY need playerbase growth
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Clay_Pigeon
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Meh...sorta of...but not really. It may lead to a temporary shuffling of ranks, but I doubt it would substantially change ranks over the long term. What it would do, however, it better differentiate anti-stacking high skill/medium rank players from low skill/medium rank players.SpaceJunk wrote:QUOTE (SpaceJunk @ May 16 2011, 04:41 PM) That would mess AS calculations.

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DonKarnage
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They don't seem to think soraumvogel wrote:QUOTE (raumvogel @ May 16 2011, 10:06 AM) OMG, this idea is fantastic. Please implement.![]()
It is Karnage! Don Karnage! Roll the r!
all these folks saying alleg is dyin need to step up to the plate and volunteer their time to do some afs training sessions. it isnt as difficult as it sounds, heck half of the time is just sitting down with someone and just going over keymapping controls with them. this goes double to all those folks who are supposedly in their respective squads "cadet advisor" role...
i do about one training a month, sometimes once every two months... imagine how many more we could have if a couple more gave up 1hr of their pre-sg time for the community
i do about one training a month, sometimes once every two months... imagine how many more we could have if a couple more gave up 1hr of their pre-sg time for the community
The autobalance is not the right one for the current ranking system, and is built to HELO. It would be a much improved and maybe others would actual use it without being forced to do so. There are other concerns like how long one must wait to join if teams are unbalanced etc. I'm for giving a well implemented version a whirl for a bit. Forcing players may drive them away or bring them in... I mean it absolutely works fine for XBox Live so why not here... but Icky I understand your point too, ESPECIALLY with the ability to boot as you please. First fix autobalance was the suggestion and encourage a trial of itIcky wrote:QUOTE (Icky @ May 16 2011, 06:10 AM) Bear in mind people stack for a reason. Normally it's because the comm getting stacked against has a terrible reputation. I don't think you're going to encourage more people to play with that tactic. If my choices are "Fly for Megan_Fox or get punished" I'll go play something else. Also you need a reliable way to MEASURE the stack. For myself, I think AS is pretty accurate overall. Other people disagree. How will you determine which team is stacked without pissing off half the playerbase?
Good luck coding a nerf just for int whores! Let's discourage people from doing the thing that is arguably the mos consistently fun part of the game, dogfighting. That will surely attract and keep more players.
For me personally, the biggest deterrent to playing more right now is frustration. I realize the cyclical nature of this, but seeing low numbers online makes me not want to log in since I know out of the 15 people logged in, maybe 6 will be in a game and the rest will be AFK in NOAT. Chances for having a fun experience in a 3on3 are limited. It's more likely I will spend the game probing, nanning, backseating, and losing.
Exactly this or whatever the $#@! is causing the issue... rolling back to R4 was something I considered just to prove or disprove the idea that R5 caused the issue.pkk wrote:QUOTE (pkk @ May 16 2011, 06:13 AM) MrC wants the bandwidth patch removed, not a complete rollback. ;-)
ErrrmSpaceJunk wrote:QUOTE (SpaceJunk @ May 16 2011, 02:41 PM) That would mess up AS calculations.
I think SY should include Observers, which may help small games.
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Malicious Wraith
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The fact that noone changed the default key settings in alleg is a good indicator that nobody actually cared if this game survives or not. Guess people took it for granted.fwiffo wrote:QUOTE (fwiffo @ May 17 2011, 12:43 AM) all these folks saying alleg is dyin need to step up to the plate and volunteer their time to do some afs training sessions. it isnt as difficult as it sounds, heck half of the time is just sitting down with someone and just going over keymapping controls with them. this goes double to all those folks who are supposedly in their respective squads "cadet advisor" role...
i do about one training a month, sometimes once every two months... imagine how many more we could have if a couple more gave up 1hr of their pre-sg time for the community
The space sim feeling came from the fact that default controls were and are totally worthless, after I remapped them it all got a lot of easier.
Of course alleg is not a space sim.
Oh, snap.

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QUOTE The fact that noone changed the default key settings in alleg is a good indicator that nobody actually cared if this game survives or not. Guess people took it for granted.[/quote]
This.
If someone knows they game, they will remap them, and already are remapping. No problem.
If someone is new, they will use the default and struggle.
This.
If someone knows they game, they will remap them, and already are remapping. No problem.
If someone is new, they will use the default and struggle.
It's a fair point, but not quite as simple as some people make out.
Its a small task to do as I've pointed out several times and can be done. Just needs someone to step up and organise the elements.
The Training missions which are many peoples first introduction to the game are hard coded to the current keymap, so changing the default would also involve code edits, and I think voice recording edits. Which are small, but necessary amounts of work for whoever wants to do it.
Its a small task to do as I've pointed out several times and can be done. Just needs someone to step up and organise the elements.
The Training missions which are many peoples first introduction to the game are hard coded to the current keymap, so changing the default would also involve code edits, and I think voice recording edits. Which are small, but necessary amounts of work for whoever wants to do it.








