Can somebody guide me to the AI coding for alleg?
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TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
Going through it i just noticed the ship to base collision case and docking in some station is a real annoyance so maybe the elasticity could be reduced?
starts from line 707 in ship igc, or just add a multiplier to the new velocity for the base collision case becuase it much simpler..
~935 Vector newVelocity1 = vElastic1 * cElasticity * 0.05; something like that ... but im really not so good at coding and this will probably cause a bug somewhere else..
P.S love the "c_impactJiggleCoefficient" looool
starts from line 707 in ship igc, or just add a multiplier to the new velocity for the base collision case becuase it much simpler..
~935 Vector newVelocity1 = vElastic1 * cElasticity * 0.05; something like that ... but im really not so good at coding and this will probably cause a bug somewhere else..
P.S love the "c_impactJiggleCoefficient" looool
Last edited by zero44 on Mon Feb 14, 2011 5:50 pm, edited 1 time in total.

