BS vs RT

Tactical advice, How-to, Post-mortem, etc.
Adept
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Post by Adept »

I was hoping for a more stand-up fight, but BS' all-in gambit did sort of work.

It should have been obvious what they were doing from the lack of cons, but we cought on shamefully late (when it's me who goes "Wait, I know what Ryj's doing" it shows the commander types are asleep at the wheel :lol: ).

Anyway, TP1 is easy enough to stop even with patties, but we had a hole in our probe network and they could do an uneyed drop next to our home. So much for the garrison. Just like Brood said Grav was blatantly ripping off his style, and didn't get us booster 1. Mini 3 heavy ints with light booster felt only slightly absurd.

As for not finishing it early I think my HTT blew up literally 1m from the green door, and BS managed to stop two or three more with proxing figs and gunships.
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HSharp
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Post by HSharp »

Adept wrote:QUOTE (Adept @ Feb 7 2011, 11:21 AM) I was hoping for a more stand-up fight, but BS' all-in gambit did sort of work.

It should have been obvious what they were doing from the lack of cons, but we cought on shamefully late (when it's me who goes "Wait, I know what Ryj's doing" it shows the commander types are asleep at the wheel :lol: ).
9 times out of 10 everyone pretty much knows what Ryj is doing, would have thought all the stats monkeys in RT would have known that.
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Dorjan
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Post by Dorjan »

I wonder if that strat was developed because of the idiot commanding that night when we went dreg tac...
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notjarvis
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Post by notjarvis »

Dunno, but BS performed a pretty much identical number on GB a while ago when I was still in GB, and we were G'T sup (with lazors), despite us killing several miners (back when Bios could survive better).
Last edited by notjarvis on Mon Feb 07, 2011 1:46 pm, edited 1 time in total.
gr4vity
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Post by gr4vity »

The low TP1 was pretty well executed (nice deprobing hence uneyed) but since RT was already very paranoid (no Bios bases on the map) it didn't catch us totally off guard.

Losing the Garr this early still hurt especially with no treasure and an unfinished boost1 research. BS continued to roam the map with its GS/Bomber fleet and sweeped one or two lt bases but it was a slow moving bulk and RT was mining with 4 Giga Miners at the time. So the longer the game grew the less it mattered. I wonder what had happend if BS had switched to a more standardish play after the Garr kill --> starting to mine again/get a Base up high while keeping the presure up with TP1. Its not like RT was very flexible with its lt boost Ints and those TP1 drops kinda forced us to play very defensive. :ninja:

Well but in the end thats probably the hardest part of pulling an all-in strategy. You might gain an advantage with a suprise attack but unless you finish your opponent right away you have to accomplish some sort of transition for the later stages of the game.

ps: The oddest part about this game - not a single Miner died. :lol:
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Gandalf2
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Post by Gandalf2 »

Hmmm well that definitely wasn't the normal way SG's go but was fun nonetheless!

"get us garr for boost 1" is not something I imagine hearing in SG's very often.... and BS wern't flying any ships that mount normal boosters so we couldn't pick it up :lol: Darn you all!

We finished Si mine research about 0.5 secs before the garrison blew, we were all on mumble cheering it on, willing the garrison to survive long enough. Of course we then didn't build any (heck the garr was only rebuilt a minute or two from the end) but that's not the point :P
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
ryjamsan
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Post by ryjamsan »

Well I am happy about 3 things even in a loss

1 We had RT running around looking for a con when there wasnt one. We kept them off our miners with our carrier to theirs(I should have kepted working on his miners and did the tp1 drop when the timming was better. I should have also pushed an op and kept minning

2 our carrier may have prevented you pushing your carrier to our miners for over 10 min(after you killed our carrier when everyone ripped home(no idea why no one riped it while i was setting up for the high tp1 drop) Then I lost all track of your carrier miners and cons:(

2a we killed Rt's Garr. Thats a good thing

3 we cam close to winning. vs most squads I think the way we executed this time we would have pulled it out.


3 things RT did in the game that ACE did not.

1 they went giga exp(ace went Rix Tac) They got heavy ints(GS vs Heavy ints hurt)


2 I wish I could have heard RT on mumble. I am almost positive Grav said " we dont need the garr" after everyone else said OH @#(! our garr is dead:) you guys never let your camp down. Even with uneyed tp1 drops you was on the alephs. With only 3 to defend

3 RT was able to own our home. ACE was not






Now some of you poke fun at me, my command skill and blah blah blah. But can anyone honestly say killing RT's garr wasnt a great thing for BS even if we couldnt finish it?


It is my view this was a great game. No it wasnt a whore fest or a slug out econ race for adv rainbow tech. It was a plan to win in 15 minutes and it came up just short.




A message for XT SYSX PK SF ACE/SRM and GB Dont worry I put it back in the desk for a while so you wont get to see it until we refine it more:)


As XT is our next SG we plan to have a good ol fashion slug out with you guys:) I was thinking tele to your home with a SY to rip in:)

See ya sunday
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
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FU ALL
NightRychune
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Post by NightRychune »

i hope you understand that due to your transgressions i will be handling your execution personally
HSharp
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Post by HSharp »

ryjamsan wrote:QUOTE (ryjamsan @ Feb 8 2011, 05:31 AM) Now some of you poke fun at me, my command skill and blah blah blah. But can anyone honestly say killing RT's garr wasnt a great thing for BS even if we couldnt finish it?

It is my view this was a great game. No it wasnt a whore fest or a slug out econ race for adv rainbow tech. It was a plan to win in 15 minutes and it came up just short.
Ryj honestly you sound like Brain from Pinky and The Brain

"Brain what we gonna do tonight?"
"The same thing we do every night, try to bomber rush!"

That being said your tactic might have worked if you tp1'ed the exp instead of the garrison, it's quite surprising that a Bios team in an SG would not know where every enemy drone and base are, especially so early on when giga patties can't even catch up to Bios scouts let alone kill them.

Also regarding cons being out situation, isn't the Chat Command Exploit well known now to see if an enemy has drones out without even eyeing them?

It's a strategy but nothing requiring lots of cunning, the main issue is that speed is a necessity and waiting 10+ mins (i.e. to set up tp1) for it as Bios can cost you the game, Rix can do it without the gunships much more quickly (though more expensively) and with the added advantage with econ management and good sr scout placement to get a tp1 drop in place ready to go within 20 seconds of upgrading to starbase.
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Raveen
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Post by Raveen »

Alternatively having a TP1 at the exp ready to drop as soon as the Garr died might have worked if we'd bothered to defend the Garr. As it was we didn't so we would have had adequate defense at the important tech base.
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