Changes from CC_10 to CC_11
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****Key - (New value) [Old value] <Notes> ****
Global
- Expansion
- Pulse Probe has been split into PP 1 and PP 2. PP 1 is available in the slot of the old PP and has a 3k scan range. PP 2 is available with adv expansion and has a 5k scan range.
Iron Coalition
- Supremacy
- A close mapped hit box has been put in for the IC fig model
Belters
- Garrison (Starbase)
- Hvy Scouts fuel has been changed (12) [15]
Bios
- Expansion
- Interceptor mass changed (18) [16]
- Interceptor fuel changed (17) [19]
- Hvy Interceptor mass changed (18) [14]
Dreghklar
- General
- Several new models have been put into use
Ga'Taraan
- Tactical
- Gauss Gun now does half it's damage through direct hits instead of the full damage being aoe
Omicron Hive
- General
- Addition of a turret to all small ships except basic scouts
- Cost of a techbase increased (15000) [10000] <This brings their costs in line with IC>
- Scout scale reduced by 10% (17.1) [19]
- Fighter scale reduced by 10% (16.2) [18]
- Interceptor scale reduced by 10% (15.3) [17]
Technoflux
- General
- TF's accel has been reduced (1.0) [1.15] <TF still has an inherent accel bonus from the lowered mass>
- New models have been put into use
Global cc_11b changes
- Shipyard
- Hunter-Killer 1
Damage reduced to 250 [400]
Missiles per rack reduced to 6 [10]
Countermeasure resistance reduced to 3.5 [5]
- Hunter-Killer 2
Damage reduced to 300 [500]
Missiles per rack reduced to 8 [10]
Countermeasure resistance reduced to 4 [5]
- Hunter-Killer 3
Damage reduced to 350 [550]
Missiles per rack reduced to 10 [12]
Countermeasure resistance reduced to 4.5 [5]
Last edited by DasSmiter on Mon Jan 24, 2011 6:34 pm, edited 1 time in total.
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
You understand that the pulse probe change only effects exp vs. tac scenarios, and only barely, right? Successful miner defense with ints against tac doesn't involve pulsing out all the stealths and then chasing them down, it involves either camping approach alephs or staying on point defense for a miner with multiple scouts, and then killing the SFs as fast as possible when they make their run.
The thing I recall most people whining about hasn't changed at all: ints will still be able to fly into a sector, drop a pulse, and eye every miner/con/bomber there with pp1 at the mid-game level. Having a 6.7k limit instead of a 12k limit on spotting those things won't make any difference whatsoever in terms of actual gameplay.
I also don't understand the omicron tech base change. Omicron is not IC, and this only exacerbates the problem with Omicron where it has a very weak early game due to very poor basic figs, and now it's forced into remaining in that period for a longer period of time. It also confuses me as Omicron suffers additional research costs anyway because all of the small ship turret weapons need to be individually purchased.
I'm also very surprised at the gauss cannon nerf, considering how expensive it is to get for a faction playing tac - which has always had issues with effectively defending their economy mid-game against brutal force.
I am even more surprised at the lack of any shipyard changes whatsoever. We have gone six months with Shipyard - particularly missile destroyers - in the state it is in, which is widely acknowledged by the community as being overpowered to the point where people don't want to play with shipyard enabled at all. That seems like a pretty major issue to me, and for it to go unaddressed at all with such a long period between releases is rather shocking.
"Neither east nor west" UNITED FOREVER IN FRIENDSHIP AND LABOUR
"The clouds are fleeting over every country, we stand fast, for no kind of rain will take away our smiles."
Shizoku wrote:QUOTE (Shizoku @ Jan 18 2011, 10:02 PM) Perhaps because it's one of the weakest tacs in the game, and it's a super expensive novelty tech. Which is no longer worth researching.
Gauss is not worth it if you have to hit with it, or do only half damage?
<bp|> Maybe when I grow up I can be a troll like PsycH <bp|> or an obsessive compulsive paladin of law like Adept
The PP change isn't meant to solve all PP issues (that would better be solved by taking the thing out). Its a small change meant for enh exp v enh tac
Gauss hasn't been nerfed at all, unless you were relying on the aoe to solve all your issues for you. Even if you can't aim at all it still does good damage
The SY changes are coming up rather soon anyways. I invite you to check back soon for the HK changes discussion.
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.