Space navigator

Tactical advice, How-to, Post-mortem, etc.
Tarantulas
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Post by Tarantulas »

Has anyone discussed support for the 3Dconnexion Space Navigator as a joystick? It has been available for use in Google Earth for several years (see video), and I've been using mine in Second Life for a while now. It seems like it would be a good addition to Allegiance.

"Evil triumphs when good men do nothing"
notjarvis
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Location: Birmingham, UK

Post by notjarvis »

Used one of these at work a while ago for something.

Not really sure you could get the fine control required for Alleg. with it though, as you need some pretty fine control. It'd be worth a try i suppose.
CronoDroid
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Post by CronoDroid »

There's no need, everyone's good with their X52s and their MX518s and what-not. Also, when you get to the level where you're good, you cease using your clumsy hands to control things and use your mind instead.
Funjifore
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Joined: Mon Nov 01, 2010 8:19 pm

Post by Funjifore »

CronoDroid wrote:QUOTE (CronoDroid @ Nov 27 2010, 10:25 PM) Also, when you get to the level where you're good, you cease using your clumsy hands to control things and use your mind instead.
/mindcontrol :hax:
I'm a lucky charm!
LtMurdock
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Post by LtMurdock »

That seems kind of cool. Is it easy to get used to?
Jersy
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Post by Jersy »

CronoDroid wrote:QUOTE (CronoDroid @ Nov 28 2010, 03:25 AM) There's no need, everyone's good with their X52s and their MX518s and what-not. Also, when you get to the level where you're good, you cease using your clumsy hands to control things and use your mind instead.
Neural interface or direct technokinesis?
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that_bloke
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Post by that_bloke »

Jersy wrote:QUOTE (Jersy @ Jan 7 2011, 10:32 AM) Neural interface or direct technokinesis?

Technokinesis -- when you turn up your electronic music so loud, that stuff starts to slide off the table.....

hee hee


:D
Bernini
Posts: 82
Joined: Fri Aug 27, 2010 5:51 pm

Post by Bernini »

I have a space navigator as well. It most definitely can handle the finest control you can throw at it, I just dont know if it's really suited for gaming. It's not a joystick. But it would be neat to see how it would work. The SDK is available here: SpaceNavigator SDK page
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notjarvis
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Post by notjarvis »

Jersy wrote:QUOTE (Jersy @ Jan 7 2011, 06:32 PM) Neural interface or direct technokinesis?

It depends what squad you join.

If you take SRM's meds you go to a higher plane where interaction becomes easy :)
If you join the German Borg Collective you get a painless implant which does all the interfacing for you :)
RT have just designed some Nerdy Gadgetry to help you.

etc.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Bernini wrote:QUOTE (Bernini @ Jan 9 2011, 06:11 PM) I have a space navigator as well. It most definitely can handle the finest control you can throw at it, I just dont know if it's really suited for gaming. It's not a joystick. But it would be neat to see how it would work. The SDK is available here: SpaceNavigator SDK page

Maybe try something like this? See if it works with Aleg.?

http://filemirrors.wordpress.com/2009/04/1...tor-spacepilot/
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