Rarely or not-at-all used Allegiance stuff

Allegiance discussion not belonging in another forum.
Archangelus
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Post by Archangelus »

You missed the first word... B.U.T.T.
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FreeBeer
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Post by FreeBeer »

Jersy wrote:QUOTE (Jersy @ Jan 7 2011, 03:31 PM) there is some stuff in allegiance, that is hardly ever used

You mean like a nanite repair gun? :D
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DonKarnage
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Post by DonKarnage »

What about nerve gas? I hardly ever see that used... Got a shipyard from it once, though :D
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Camaro
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Post by Camaro »

DonKarnage wrote:QUOTE (DonKarnage @ Jan 7 2011, 04:00 PM) What about nerve gas? I hardly ever see that used... Got a shipyard from it once, though :D
Belter nerve gas (the original nerve gas afaik) is used every once in a while.
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minigun
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Post by minigun »

one thing i've noticed that isn't being used much.

the IC assault ship with HC/bomber/TT. sneaking an ass to the enemy tech base facing the green door.
rip some low sig nans in. rip a TT in when you get closer. then rip the bomber in.

ok i'm being a little sarcastic here.
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lexaal
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Post by lexaal »

tl;dr.

I don't like the idea that each and every tech(path) must be useful and used. So much time is wasted in the CC forum and elsewhere.
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aptest
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Post by aptest »

QUOTE what if you didn't have enough cash for fig/bs for everyone? Then maybe the turret will be useful? Some people can't escort in ships very well[/quote]

I've been in this situation once or twice before and found the scout to be the tool for the job. In a tp2 drop the enemy will usually not attack the lowly scout nanning the figbee for some odd reason, the result being 1-2 extra abs into the enemy base (1 more from your fb, 1 more from the one that would have been killed after yours died).

and if you're in an advanced scout, you can also slip away and get pickups.
Dorjan
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Post by Dorjan »

aptest wrote:QUOTE (aptest @ Jan 8 2011, 08:28 PM) I've been in this situation once or twice before and found the scout to be the tool for the job. In a tp2 drop the enemy will usually not attack the lowly scout nanning the figbee for some odd reason, the result being 1-2 extra abs into the enemy base (1 more from your fb, 1 more from the one that would have been killed after yours died).

and if you're in an advanced scout, you can also slip away and get pickups.
as I said, some people are useless in escort ships.

Also this is one factor: fun.

:P
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Bernini
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Post by Bernini »

Something not mentioned yet. GT needs solar inverter for Gauss. Gauss uses a ton of energy and Solar Inverter keeps your energy up at the cost of you being lit up like the freaking sun.
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jinox
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Post by jinox »

Gauss belongs rather to rarely used than never and is highly motivating. Finally a weapon for low accuracy bastards as me...
Last edited by jinox on Mon Jan 10, 2011 11:27 am, edited 1 time in total.
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