ImportImageFromFile3D
"litter importmdls allover" - isn't that what Dark/Spawn is doing with the "new GUI"?

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
I believe I wouldnt consider converting all GUI elements to textmdl's "littering", not only will it allow us to create sub structures for the folder system(ie /Artwork/GUI, /Artwork/HUD, Artwork/Textures) making development of the image/mdl system faster and easier for Dev's. It will also mean Devs dont have to $#@! around converting bmp.mdl's to .bmp's and back everytime they want to make the slightest edit to the system, they can just go to the specific folder, open the Image in their own image editor, edit and save.Imago wrote:QUOTE (Imago @ Dec 30 2010, 03:39 AM) "litter importmdls allover" - isn't that what Dark/Spawn is doing with the "new GUI"?
I had discussed converting the current GUI with you long ago Image and you agreed it was a good idea, there is even a ticket on the Trac regarding the conversion. However if people believe that it is a hinderance converting all the files to bmp.mdl when I am finished is not a large effort.
Lastly I am not technically creating or littering anymore MDLs than there already is, all I am adding is a lot more image files to the directory, in total it really doesnt affect the filesize that much.
I've converted and optimized all bmp.mdl files which were larger than 16 KB (of current installer + AU) and ended up with 51 MB against the current 259 MB.Andon wrote:QUOTE (Andon @ Dec 30 2010, 06:42 PM) Fromexperience with text mdl files and .png files, the total filesize is about 1/4 that of a bmp.mdl, at most. It's a much better way because of this and the benefots that Sp4wn mentioned about folder structure.
But Allegiance didn't like some of the files and crashed...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Good to know. There is an issue with converting some of the files as Andon stated, also the fact that its case sensitive throws off the text MDL after conversion reading some files.Andon wrote:QUOTE (Andon @ Dec 30 2010, 05:42 PM) Fromexperience with text mdl files and .png files, the total filesize is about 1/4 that of a bmp.mdl, at most. It's a much better way because of this and the benefots that Sp4wn mentioned about folder structure.
Just two examples which cased problems:
FindServerDialogbmp.mdl
acs01bmp.mdl
FindServerDialogbmp.mdl
acs01bmp.mdl
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
FindServerDialogbmp.mdl is one in the long list that break due to case sensitivity. Rename the .png to findserverdialog.png, then convert the file. This will give the file pointer lowercase as you know, then copy the two files to the artwork, now if your on 7 or Vista then you wont see a change in the filenames case since, well actually I dont know why you wont but whatever. Boot up Allegiance and enjoy.pkk wrote:QUOTE (pkk @ Dec 30 2010, 07:03 PM) Just two examples which cased problems:
FindServerDialogbmp.mdl
acs01bmp.mdl
acs01bmp.mdl, I have no idea about since I havent dealt with that file yet. Il do some research.


