yes, and the reason it may not take the range GA's into account is because it may useapochboi wrote:QUOTE (apochboi @ Dec 14 2006, 04:27 PM) I believe this has been mentioned before that range GA, does not actually affect the range of the gun it affects the velocity of the projectile. The mind boggles.
range = lifetime * speed
not
range = lifetime * speed * rangeGA
its a reason to get range GA, it also keeps them more accurate at long distances.Gothmog wrote:QUOTE (Gothmog @ Dec 15 2006, 04:53 AM) That doesn't sit right with me... Inceasing something's range should be increasing the lifetime of the particle, not the speed. Increasing the speed just makes it easier to aim... which is crap. But, since I'm not willing to go recode the game, I'll just let people flame me for whining about it. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
But yeah, don't wait for the green circle... Many times while turreting I will start shooting at incoming ships at longer range than the turret has anyway, because by the time my particle gets to where it's going, the defenders are there to run into it.
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no point in having longer range guns if you have to lead so far that the enemy is off your screen


