For reference, the existing drop cargo button fires in a random direction at 25m/s relative speed.Icky wrote:QUOTE (Icky @ Nov 2 2010, 11:36 PM) What I was proposing was adding a SECOND drop cargo function, which shoots the cargo at your crosshair at 15m/s relative speed.
Uhh, this already happens FreeB.FreeBeer wrote:QUOTE (FreeBeer @ Nov 2 2010, 11:40 PM) Personally, I'd prefer to see a better cargo management behavior. This would affect ejects. If the latest unmounted item is, by default, placed into the eject slot, it would be much easier/faster to eject that tech. BIOS, for instance can do a Ctrl-8, Ctrl-s pair and dismount and eject their heavy cloak quickly (instead of having to hit S repeatedly to rotate it into the slot and causing the pilot to take his eyes off the game action in order to manage cargo). Someone spotting Gatt2 floating can quickly deploy it, if desired. Scouts with missiles may want to more quickly dump the missiles in favor of sig, etc. You can still keep the current rotating behavior but this, I think, makes cargo management easier and therefore the game a tad bit more fun and less mechanical (especially for newbies).
