I wish there was a targeting button in the same vein as "target bomber", "target constructor", "target base" that cycled through:
*Scouts
*Carriers
*Cap ships which don't kill bases (assault ship, corvette, etc)
Scenarios where it would be useful:
*When they're int bombing, so I can find the next nan instead of "Closest enemy" insisting on showing me ints.
*When I'm defending a carrier, need to rearm but got disorientated.
*When I want to target a cap ship normally the "target bomber" works great, except when the ship doesn't set off the "bomber" tag.
Suggestion: Target Support
Last edited by juckto on Mon Oct 18, 2010 6:24 am, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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Big problem with targeting buttons is too many keys.juckto wrote:QUOTE (juckto @ Oct 17 2010, 11:28 PM) I wish there was a targeting button in the same vein as "target bomber", "target constructor", "target base" that cycled through:
*Scouts
*Carriers
*Cap ships which don't kill bases (assault ship, corvette, etc)
But it doesn't have to be. If there were a "priority list" then the same, say "enemy" or "friendly" key could cycle through different target types. Example:
Friendly:
1-Constructor
2-Bomber/Caps
3-Carrier
4-Miner
Enemy
1-Miner
2-Constructor
3-Bomber/Caps
4-Scouts
Most of the time only one of those would trigger and it'd skip the rest. You could have the usual closest, next, previous modifiers on the shift keys.
Then set it up however you want.
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Like many others I tried looking for "target scout" to make killing nanites quicker, only to find out that ints, figs, scouts, etc. are all "fighters".
It's not convenient for whoring, but I think it's actually good that we can't make killing nans in the furball any easier.
It's not convenient for whoring, but I think it's actually good that we can't make killing nans in the furball any easier.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
There's plenty of keys left on my keyboard with no function. I'd happily sacrifice one for 'target support' - it doesn't have to be a convenient key, after all.
Yeah, targeting scouts probably would affect game balance, probably cut that.
Still, I'd like to be able to target carriers and non-base killing caps. "Target Capital Support"?
Yeah, targeting scouts probably would affect game balance, probably cut that.
Still, I'd like to be able to target carriers and non-base killing caps. "Target Capital Support"?
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
I'd even settle for a "Target capital ship" in this era of destroyer pwnage.juckto wrote:QUOTE (juckto @ Oct 18 2010, 09:24 AM) Still, I'd like to be able to target carriers and non-base killing caps. "Target Capital Support"?





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
There isn't anything in the core to indicate to the game that one ship is a scout and another is a sf.
You can do things like: ship is a small rip reciever, ship has docking ports, ship requires a large garage (SY) to dock.
While you can technically do things like anything with a scan range >X in an attempt to only get scouts you will also get ADV sfs with scan GAs, capships and also other things as cores change.
You can also technically do things like if name contains "Scout" but that is really dirty dirty bad practise, though it would work quite well.
Now, if the targeting rules could be set locally in an external text file, then you could do dirty things like detecting by name because if cores change users can change their files - the core devs aren't restricted by the code.
You can do things like: ship is a small rip reciever, ship has docking ports, ship requires a large garage (SY) to dock.
While you can technically do things like anything with a scan range >X in an attempt to only get scouts you will also get ADV sfs with scan GAs, capships and also other things as cores change.
You can also technically do things like if name contains "Scout" but that is really dirty dirty bad practise, though it would work quite well.
Now, if the targeting rules could be set locally in an external text file, then you could do dirty things like detecting by name because if cores change users can change their files - the core devs aren't restricted by the code.
I have always dreamt of a "target spidey" button.madpeople wrote:QUOTE (madpeople @ Oct 18 2010, 04:36 AM) Now, if the targeting rules could be set locally in an external text file, then you could do dirty things like detecting by name because if cores change users can change their files - the core devs aren't restricted by the code.
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Ship can mount a nan? -> scout, or something else that can nan.madpeople wrote:QUOTE (madpeople @ Oct 18 2010, 11:36 AM) There isn't anything in the core to indicate to the game that one ship is a scout and another is a sf.
Ship has a nan mounted -> scout, or something else that is nanning.
I have a johnson photo in my profile since 2010.
Well, you can't specify a precice weapon in the code. But specifying "Target ship with a weapon_that_does_negative_damage_after_modifiers monted" is reasonable.lexaal wrote:QUOTE (lexaal @ Oct 23 2010, 09:15 AM) Ship can mount a nan? -> scout, or something else that can nan.
Ship has a nan mounted -> scout, or something else that is nanning.
Well, all you need is a target scout button unless you are playing against belters, in which case pretty much everything is a nan. I see a problem with this for belters heavy intbombing - some of the ints will be nans, and some will be there to pod the defense, and thus won't be carrying nans. Being able to target ships equipped with nans only vs. having to watch who is doing what and pick targets based on who looks like they are nanning gives an advantage to the defenders over the current system.
It would be nice for a "target friendly carrier" button, or "target capital ship" so you can target non-basekilling caps.
It would be nice for a "target friendly carrier" button, or "target capital ship" so you can target non-basekilling caps.
Last edited by LANS on Tue Oct 26, 2010 8:11 pm, edited 1 time in total.



