Bandwidth selection affecting gameplay?

A place to post suggestions for new features, new bugs, and comments about the existing code.
Broodwich
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Location: Raincity

Post by Broodwich »

Its something i've noticed and brought up before, but i just joined a game on gpz where its 20v20 and even miners were lagjumping SITTING STILL even though i had like 205 ping. Rarely has gpz been this bad for me, and smaller games are tolerable. Is it possible to reduce the max allowed dl bandwidth for clients in a new patch for r6? Is it something the server operators can do on their end?

after the game ended i made my own on gpz and had 0 issues with @#(! lagging everywhere (except the missles firing out my ass)
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Shizoku
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Post by Shizoku »

I have the same problem, I rarely have troubles on GPZ on smaller games, but when it gets above 15v15 it's pretty much game over.
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HSharp
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Post by HSharp »

Broodwich wrote:QUOTE (Broodwich @ Sep 30 2010, 11:28 PM) (except the missles firing out my ass)
I always knew you were Spathi scum!
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pbhead
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Post by pbhead »

I played a "game", on map awsome, and by the time i have 10 miners, 10 carriers, it was starting to lag.

this was by myself... till I started giving out HoDs to passers by. twas fun.
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Broodwich
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Location: Raincity

Post by Broodwich »

no response? feedback? well what was i expecting
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
DasSmiter
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Location: Stillwater, Oklahoma

Post by DasSmiter »

Broodwich wrote:QUOTE (Broodwich @ Oct 6 2010, 11:16 PM) no response? feedback? well what was i expecting
Hey you know, maybe you should talk directly to a dev?
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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notjarvis
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Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Oh right - This should really be in Code bugs and suggestions...

Brood have you tried playing with the Bandwidth selection stuff w0dk4 added in R5?

If not try that.
theTroy
Posts: 335
Joined: Thu Mar 20, 2008 6:52 pm

Post by theTroy »

Yeah I recall having similar issues once. Setting from the dial-up speed in the game section to the broadband >1 mbit fixed it.
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MrChaos
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Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

:bang:


it's not oh flip the setting it's a legitimate problem not based on the server and introduced around the release of R5. Personally I think this bit of code needs to be removed if for no other reason that a new player will NOT know to update his settings let alone the large herd of committed players who NEVER rtfm.
Last edited by MrChaos on Thu Oct 07, 2010 12:41 pm, edited 1 time in total.
Ssssh
notjarvis
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Post by notjarvis »

MrChaos wrote:QUOTE (MrChaos @ Oct 7 2010, 01:40 PM) :bang:


it's not oh flip the setting it's a legitimate problem not based on the server and introduced around the release of R5. Personally I think this bit of code needs to be removed if for no other reason that a new player will NOT know to update his settings let alone the large herd of committed players who NEVER rtfm.

Oh yeah - I agree - but if we can identify that a specific piece of code is the source of the problem we can either repair or remove as appropriate.


Edit:

I mean if the bandwidth setting or any other bit of code is directly causing lagjumps, and we can find it - we have a big headstart. Unfortunately R5 introduced a large chunk of code, and knowing it's part of that chunk is just the start.
Last edited by notjarvis on Thu Oct 07, 2010 12:47 pm, edited 1 time in total.
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