Its something i've noticed and brought up before, but i just joined a game on gpz where its 20v20 and even miners were lagjumping SITTING STILL even though i had like 205 ping. Rarely has gpz been this bad for me, and smaller games are tolerable. Is it possible to reduce the max allowed dl bandwidth for clients in a new patch for r6? Is it something the server operators can do on their end?
after the game ended i made my own on gpz and had 0 issues with @#(! lagging everywhere (except the missles firing out my ass)
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Broodwich wrote:QUOTE (Broodwich @ Oct 6 2010, 11:16 PM) no response? feedback? well what was i expecting
Hey you know, maybe you should talk directly to a dev?
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
it's not oh flip the setting it's a legitimate problem not based on the server and introduced around the release of R5. Personally I think this bit of code needs to be removed if for no other reason that a new player will NOT know to update his settings let alone the large herd of committed players who NEVER rtfm.
Last edited by MrChaos on Thu Oct 07, 2010 12:41 pm, edited 1 time in total.
MrChaos wrote:QUOTE (MrChaos @ Oct 7 2010, 01:40 PM)
it's not oh flip the setting it's a legitimate problem not based on the server and introduced around the release of R5. Personally I think this bit of code needs to be removed if for no other reason that a new player will NOT know to update his settings let alone the large herd of committed players who NEVER rtfm.
Oh yeah - I agree - but if we can identify that a specific piece of code is the source of the problem we can either repair or remove as appropriate.
Edit:
I mean if the bandwidth setting or any other bit of code is directly causing lagjumps, and we can find it - we have a big headstart. Unfortunately R5 introduced a large chunk of code, and knowing it's part of that chunk is just the start.
Last edited by notjarvis on Thu Oct 07, 2010 12:47 pm, edited 1 time in total.