Input map server storage
by people you mean the dev zone leader bard

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
The only part of that which is in any way difficult is choosing just ONE of the community's sexyvoices to do the revoicingnotjarvis wrote:QUOTE (notjarvis @ Aug 24 2010, 04:23 PM) Nope. the decision to do it is not the only reason for not changing the default controls.
Changing the default controls = rewriting and re voicing various parts of the existing training missions

And of course choosing WHICH input mapping is going to be the default one.Jimen wrote:QUOTE (Jimen @ Aug 24 2010, 11:20 PM) The only part of that which is in any way difficult is choosing just ONE of the community's sexyvoices to do the revoicing
Fortunately Imago just collected information on which input maps are used the most
Seriously, the AFS input map looks fine except that it seems to be missing forwards thrust.
And make sure the shooting tutorial tells people to press 0 on the numpad and aim with the mouse (unless they have a joystick). The current tutorial feels as if it was designed to trap newbies into flying with the keyboard (well at least it did that for me when I started playing
Jimen wrote:QUOTE (Jimen @ Aug 24 2010, 10:20 PM) The only part of that which is in any way difficult is choosing just ONE of the community's sexyvoices to do the revoicing
Yup. agreed. I said non-trivial, as in it would take some effort from some people.
good points from the.ynik too, the training missions shouldn't imply Keyboard control is a valid option