σ is only a indicator, how exact μ is. A player which hasn't played has a 50% chance to win or loose, because system doesn't how to rank that player. It's like in ELO, where players start with 1500 points.the.ynik wrote:QUOTE (the.ynik @ Jul 31 2010, 12:22 PM) pkk: hmm, how newbies are handled is a problem. Also, see my post above for why I wouldn't want the playing time to be part of the calculation.
Your calculation isn't really correct because you're just ignoring sigma. What TrueSkill does is not simply balancing mu; but balancing the probability of a draw, where both mu and sigma of both teams play a part.
Player has a 50% win probability:
μ = 25
Player has a 0% win probability:
μ = 0
Player has a 100% win probability:
μ = 50
Over the time, the player played some games, the system know more about the players win probability and the sigma goes down.
You're right, Allegiance isn't Halo or any other 3D shooter.the.ynik wrote:QUOTE (the.ynik @ Jul 31 2010, 12:22 PM) Still, TrueSkill assumes each player starts with a fixed skill (which only varies slowly) and TrueSkill just doesn't know it yet. That's simply not true for Allegiance, where new players have almost no "skill" at all because they need to learn the game first. Assuming that a new player has average skill with high uncertainty, even if it works for ranking purposes (though not everyone agrees on that), could pose problems for autobalance.
Conservative rank might be better (or might not, I'm completely unsure at the moment).
If you're new to Allegiance, you need 30-50 hours to understand the basics of game. During that time your σ already dropped down to 4. If you were lucky and joined the winning team, your μ increased, if not your μ gone downwards. AllegSkill/TrueSkill thinks, it knows your win probability, but it doesn't.
As long you learn the game, keep out of rankings. You should enable the ranking system (ASGS question every 10 games/website) manually.
Some graphics:
Current ranks and stack rating:
17% Newbies
43 % Novice
31% Inter.
11% Veterans
1% Experts
31% of players are protected by Newbie protection rules
Current ranks to time:
Current σ to time:
Current μ to time:

