If you were to design a faction

Allegiance discussion not belonging in another forum.
RoboTel
Posts: 67
Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

Just curious as to what sort of gameplay style's people would be interested in that are not currently present.

Perks:
If I were to design one it would be a faction with high missile damage and tracking. Lower acceleration and higher top speed. It would have significantly faster miners with high mining speed and capacity. Their disadvantage would be a large decrease in Yield.

Concept: Thematically they would be strip miners. Stripping away all natural resources then moving on.

Starting Ships:
A Light Stealth Fighter as well as scout.

Special Tech:
A seismic resonator to destroy all asteroids in a sector.




What sort of things would others create?
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Congratulations, you actually managed to think up a faction idea that can actually be implemented without @#(!-tons of code changes.
Image
ImageImage
Seymor
Posts: 342
Joined: Sun Nov 20, 2005 8:00 am
Location: Infiltrating a Women's Prison

Post by Seymor »

Actually, you thought up a faction that currently exists. It's called Dreg.
Image
All in all you are a very dying race // Placing trust upon a cruel world. // You never had the things you thought you should have had //
And you'll not get them now, // And all the while in perfect time // Your tears are falling on the ground. -- Squonk, Genesis
Elzam_
Posts: 2242
Joined: Tue Nov 17, 2009 8:30 pm
Location: Here

Post by Elzam_ »

THE RETURN OF THE MAGEINTA WARRIORS?!!!
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
Image
RoboTel
Posts: 67
Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

Seymor wrote:QUOTE (Seymor @ Jun 16 2010, 12:19 AM) Actually, you thought up a faction that currently exists. It's called Dreg.
I suppose the missiles and speed are similar, but dreg is kinda the antithesis of strip-mining. I just thought a Light Stealth Fighter as a starting craft fit a group that had an emphasis on fast outward expansion without looking back while ruining all economies. This was intended more to ask others what they were interested in, but I suppose I will emphasize mine because nobody else has ideas.

Miner Capacity: 2 | He3 Speed: 2 | He3 Yield: .65 | Dev Costs: .8 | Research Time: 90 sec
Station Stats: .9 (all of them)
Speed: 1.3 | Acceleration: .85 | Turn Torque: 1.15 | Hull: .9 | Shield: .9 | Signature: 1.2 | Energy: .8 | Ripcord Time: .9
PW Range: .9 | PW Damage: .9 | EW Range: .9 | Missile Track: 1.2 | Missile Damage: 1.3

Ints get access to Seeker-missiles and Quickfire. Heavy ints can get a weak version of emp anti-base missiles, but can only fit 1 at a time.

Miners have a base speed of 110 (143 with bonus) or 130 for Enhanced Miner (169 with bonus). This makes it actually possible to get in quickly to a contested sector, strip mine it, then get out of there.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

bfa_a10.igc

I should really finish that some day.
Image
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
RoboTel
Posts: 67
Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

Looking at this.... it is a faction based around big ships with big guns? That is the general feeling I am getting, but I can't really get the full idea from this alone. Alot of things seem unfinished.
Elzam_
Posts: 2242
Joined: Tue Nov 17, 2009 8:30 pm
Location: Here

Post by Elzam_ »

Why do you want another dreg? >.>

EDIT: My logic is. You said it was an inverse, no? Adding and subtraction are inverses, yet essentially the same thing.
Last edited by Elzam_ on Wed Jun 16, 2010 6:04 am, edited 1 time in total.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
Image
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

High accell, high pw damage/range, small int hit boxes. All for a bargain in a short amount of time.
Image
RealPandemonium
Posts: 649
Joined: Sat Sep 20, 2008 7:32 am
Location: NY

Post by RealPandemonium »

I would make a faction that only mounts disruptors.
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Post Reply