Map Pack 3

A place to discuss custom maps played by the community.
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Raveen
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Post by Raveen »

You can make maps for 2 teams to 6 teams. Just set up more home sectors with a garrison for each team.
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IB_
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Post by IB_ »

Guess I wasn't clear in my answer.

3/4 teams, you can't make it load a different map, but you can make maps for each number of teams.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Horse
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Post by Horse »

I'd love to see all these maps ingame.
Last edited by Horse on Tue Apr 27, 2010 7:16 pm, edited 1 time in total.
zackman0010
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Post by zackman0010 »

Thanks.
Let DO THIS THING!!!
WolfDeSol
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Post by WolfDeSol »

IB_ wrote:QUOTE (IB_ @ Apr 27 2010, 05:38 AM) Strife hmmmm.
is that a hmmmm. as in the maps is halfway good, or is it something worse

also when would any new maps be put into the game?
or is it a two weeks kind of thing?
Last edited by WolfDeSol on Tue Apr 27, 2010 8:13 pm, edited 1 time in total.
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IB_
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Post by IB_ »

I'm aiming for sometime in June.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
WolfDeSol
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Post by WolfDeSol »

Spite


another attempt at map making,
the alephs in the sectors that lead to a homebase on a different "ring" are low sig
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juckto
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Post by juckto »

What are in the home sectors? Cons and miners will only launch from the first garr you give a team.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
WolfDeSol
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Post by WolfDeSol »

juckto wrote:QUOTE (juckto @ Apr 28 2010, 02:01 AM) What are in the home sectors? Cons and miners will only launch from the first garr you give a team.
top and left are the home sectors (i think), and all team owned sectors have a garrison
Last edited by WolfDeSol on Wed Apr 28, 2010 11:00 am, edited 1 time in total.
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UKDude
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Post by UKDude »

Wonderful to see all the map development going on.. Ahh I remember the days when AME first came out.. ;)

Here's a reminder of some basic pointers :

Try and make the distance from home sector to home sector "measured" in other words, make the shorter path alephs further apart in space, so that the amount of flying you have to do is about the same.

Be careful of using "novel" tricks.. theyre usually not used for a good reason ;) make a good solid normal map before you start trying to tweak things

If you add lots of 'roids to a sector, lower their sig so you dont crash clients as they enter a sector.. See spiderweb for an example (If I remember right its called Alteraan)

Check your layouts.. just because it doesnt LOOK the same on the display doesnt mean it isnt identical to another map.. original maps are hard to do.. and most of the symetric designs are done already.. so double check..

Don't cross the streams (sector connectors) it looks ugly and can be confusing

Don't put a sector on a sector connector line, its misleading..

Have fun folks.. maybe soon I'll come back in world and show you all how much I suck ;)
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