Map Pack 3
IO is not a custom map therefore the rules of custom maps don't apply to it.TheDevil™ wrote:QUOTE (TheDevil™ @ Apr 25 2010, 07:54 AM) ok.
I have a question....if alephs are generated randomly thn How do you make them really far in an secotr, for example the mid sector in IO?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
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zackman0010
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How about no..... I wanted to let people see my map, so I posted it here. Just keep rude comments to yourslef. I'm making a new map later. Hopefully it will look better.IB_ wrote:QUOTE (IB_ @ Apr 25 2010, 02:42 AM) It shows. I'll keep my thoughts to myself and you keep your maps to yourself, deal?
Also, in custom maps, there is a way to 'fix' alephs to where they are in where ever you put them in AME. All you have to do is put a * (for most keyboards, shift and 8) BEFORE the name. Such as *Sol. That will make the aleph stay where ever YOU placed it in the Editor. You could place in in the exact middle or at the very edge.
Let DO THIS THING!!!
Why don't you use fixed alephs?IB_ wrote:QUOTE (IB_ @ Apr 25 2010, 06:17 PM) IO is not a custom map therefore the rules of custom maps don't apply to it.
If you wanna avoid, that a aleph gets a random position in the sector, just add a * in front of the aleph name.
Sources:
http://www.freeallegiance.org/FAW/index.ph...s#Static_alephs
http://alleg.scarybugs.net/changeset/219
Last edited by pkk on Sun Apr 25, 2010 10:19 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.



ACS grad since 2nd Feb. 2010