Map Pack 3

A place to discuss custom maps played by the community.
TheDevil
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Post by TheDevil »

Ah Thanks!
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TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

the next two I cudnt think of names so someone will have to name them :P

Map1

I hereby name the above map Lightining!


Map2
Last edited by TheDevil on Sun Apr 25, 2010 10:31 pm, edited 1 time in total.
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IB_
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Post by IB_ »

TheDevil™ wrote:QUOTE (TheDevil™ @ Apr 25 2010, 07:54 AM) ok.

I have a question....if alephs are generated randomly thn How do you make them really far in an secotr, for example the mid sector in IO?
IO is not a custom map therefore the rules of custom maps don't apply to it.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
zackman0010
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Post by zackman0010 »

IB_ wrote:QUOTE (IB_ @ Apr 25 2010, 02:42 AM) It shows. I'll keep my thoughts to myself and you keep your maps to yourself, deal?
How about no..... I wanted to let people see my map, so I posted it here. Just keep rude comments to yourslef. I'm making a new map later. Hopefully it will look better.

Also, in custom maps, there is a way to 'fix' alephs to where they are in where ever you put them in AME. All you have to do is put a * (for most keyboards, shift and 8) BEFORE the name. Such as *Sol. That will make the aleph stay where ever YOU placed it in the Editor. You could place in in the exact middle or at the very edge.
Let DO THIS THING!!!
IB_
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Post by IB_ »

Which would then be fixed there permanently so everyone would know exactly where it was defeating the purpose of an IO style aleph.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Raveen
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Post by Raveen »

If you set them massively far apart in AME they will be further apart in Allegiance than if they were set very close. It's a very very weak effect but it does happen.
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Spidey: Can't think of a reason I'd need to know anything
TheDevil
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Post by TheDevil »

I was confuesd to this as well, since I read somewhere on wiki wht Raveen described
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IB_
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Post by IB_ »

That's because Rav posted it on the wiki, personally I think he's crazy, but he says he will prove it to me.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
pkk
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Post by pkk »

IB_ wrote:QUOTE (IB_ @ Apr 25 2010, 06:17 PM) IO is not a custom map therefore the rules of custom maps don't apply to it.
Why don't you use fixed alephs?

If you wanna avoid, that a aleph gets a random position in the sector, just add a * in front of the aleph name.

Sources:
http://www.freeallegiance.org/FAW/index.ph...s#Static_alephs
http://alleg.scarybugs.net/changeset/219
Last edited by pkk on Sun Apr 25, 2010 10:19 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Koln
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Location: Granada, Spain

Post by Koln »

Static aleph = i know where it is after i've played some times.

I don't think that solves the problem.
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Image ACS grad since 2nd Feb. 2010
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