PK vs SF
This message has been approved by Elzam Von Branstein.Kumquat wrote:QUOTE (Kumquat @ Apr 18 2010, 07:01 PM)
Last edited by Elzam_ on Sun Apr 18, 2010 11:05 pm, edited 1 time in total.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!


Oh man I don't even know where to start since I'm laughing so hard over here.Malicious Wraith wrote:QUOTE (Malicious Wraith @ Apr 18 2010, 06:00 PM) You act like I don't deserve to flaunt how superior I am when compared to you, Strikey boy![]()
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Governing Latin America by the beach with sandals, socks, shorts, multi-colored balloons, and an iron fist since 2006.
Governing Latin America by the beach with sandals, socks, shorts, multi-colored balloons, and an iron fist since 2006.
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Sgt.Pepper
- Posts: 218
- Joined: Tue Jan 02, 2007 4:18 pm
- Location: The Stars
It went somewhat like this:
PK (SaiSoma) IC, SF (Striker) IC, don't remember the settings, map was Snowflake, as turnout was rather low (10 v 11 at start)
Game starts, Striker drops.
SF goes low with their op and succesfuly plants it by PK's home, while we go with our op high. SF gets to it's destination much faster, allowing SF int escort to cut to the top of the map and swarm our con, while most the D is already in the destination sector. 4 ints, that fell behind try to defend the con, wiping out the SF assault force, however not before the con is killed.
Meanwhile, our TP plants in the left-middle and miners are sent high. SF launches another assault to the sector in which the op died, now targetting miners. One miner dies, as there is only a lone int with nearly no fuel to assist it. The rest of the team is preoccupied delivering our supplementary op from our tele to right-middle, the op plants with little problems.
At this point, PK tries to hit SF miners, which end up ripping out with 1% hull annoyingly many times, SF is assaulting miners at our teleport middle-left, leading to a few close saves. This changes to our favor, when Exp goes up in that sector. Mini 2 is bought right away and comes online just in time to meet SF's enh figs, which they gain from a sup they put high next to their home.
Somewhere around this time, PK builds a rip at garr and SF puts their into sup sector.
PK mines the right-middle op sector with one miner uninterrupted, while SF offensive concentrates on miners trying to mine the exp sector and high between our home and their sup, a couple of those miners die. PK manages to kill one (?) miner at this point and harrases the remaining miners enough to halt SFs econ, as Striker is forced to rip the miners between garr and sup.
SF tries to push a tele con low next to their home, but it gets spotted and miner rushers coming towards their home from that sector engage in camping activities. The con dies after it's defence puts up quite a fight.
Several PK rushes are conducted which yield no miner kills, at this point we start splitting up our force and camp the teleports with at least two ints each. This finally bring results, as one of SFs miners dies in their home, when it rips with 2% hull left.
PK's hvy ints come online, which makes our miner rushes far more effective, leaving SF with no active economy. At this point Mini3 becomes available, allowing us to defend miners in exp sector by camping SF's op low. SF tries to launch a couple well organized camp-breaking attempts, but all are twarthed.
SF purchases another Sup constructor and heads low with it, where they have a sup rock in the op sector. Aarm thinks it is fishy and heads to camp their teleport at sup, where he gets constantly annoyed by Wizard's QF2 harrasement. Meanwhile, just to make sure, 6 PK ints camp the aleph between the op and the low-left sector. SF rips their con high and manages to push it next to our home with some heavy defence.
During this we manage to mine remaining He3 freely and obtain HTTs. During the sup push high, HTT is sent to the low op with 2 hvy ints camping the base and one nan just to make sure. Lone defenders perish to mini3 and PK claims the op.
Attempt to HTT the new sup is made shortly after this, however SF defends furiously and manages to kill our HTT. Another attempt is made, but this time we make sure to clear the sector and set up a proper prox and int camp on the sup. SF tries a couple of times to break the camp by mass-launching almost all of their team, however prox2-cloud and numerous ints make that impossible. They try to come for the HTT from the old sup sector, but are intercepted by ints escorting the transport. The high sup falls. Sai immediately purchases int-buffing GAs.
At this point, Sai pushes an op to the low-left, next to SF's home and Striker rolls out a SY con, which builds at their home almost simultainously with our succesful sup cap.
We try to force-cap the 2nd sup, but are stopped a couple times by SF's well organized D, however yet again, we finally manage to clear the sector, camp the base and teleport there to allow our HTT to ride into that green door.
Sai purchases bombers anticipating SF trying to use the high TP to get cap ships out of their home, while our ints proceed to execute the remaining SF fighters.
Snape rolls an HTT from the low op, while our interceptor cover prevents a prox camp from forming. Last of the SF fighters are destroyed while their garrison is captured. Sai pops the high teleport while this is going on.
Having acquired a solid foothold into the SF's home, we proceed to clear out the sector and try to confine the SF lt ints to the SY vicinity. SF appears to have not enough money to purchase any kind of cap ship, as they never launch one.
SF launch wave after wave of lt ints and are able to repel the first camp attempt from the ints, who escorted the HTT into the sector. PK retreats to regroup and splits forces - half of the team heads towards the red door, while the other half stays with the transport and repels attacks from lt ints, who have managed to hide on approach path before the camp was sealed.
SF tries to stop our HTT with all they've got, to no avail. The SY is captured and the game ends.
GG SF. Was fun
PK (SaiSoma) IC, SF (Striker) IC, don't remember the settings, map was Snowflake, as turnout was rather low (10 v 11 at start)
Game starts, Striker drops.
SF goes low with their op and succesfuly plants it by PK's home, while we go with our op high. SF gets to it's destination much faster, allowing SF int escort to cut to the top of the map and swarm our con, while most the D is already in the destination sector. 4 ints, that fell behind try to defend the con, wiping out the SF assault force, however not before the con is killed.
Meanwhile, our TP plants in the left-middle and miners are sent high. SF launches another assault to the sector in which the op died, now targetting miners. One miner dies, as there is only a lone int with nearly no fuel to assist it. The rest of the team is preoccupied delivering our supplementary op from our tele to right-middle, the op plants with little problems.
At this point, PK tries to hit SF miners, which end up ripping out with 1% hull annoyingly many times, SF is assaulting miners at our teleport middle-left, leading to a few close saves. This changes to our favor, when Exp goes up in that sector. Mini 2 is bought right away and comes online just in time to meet SF's enh figs, which they gain from a sup they put high next to their home.
Somewhere around this time, PK builds a rip at garr and SF puts their into sup sector.
PK mines the right-middle op sector with one miner uninterrupted, while SF offensive concentrates on miners trying to mine the exp sector and high between our home and their sup, a couple of those miners die. PK manages to kill one (?) miner at this point and harrases the remaining miners enough to halt SFs econ, as Striker is forced to rip the miners between garr and sup.
SF tries to push a tele con low next to their home, but it gets spotted and miner rushers coming towards their home from that sector engage in camping activities. The con dies after it's defence puts up quite a fight.
Several PK rushes are conducted which yield no miner kills, at this point we start splitting up our force and camp the teleports with at least two ints each. This finally bring results, as one of SFs miners dies in their home, when it rips with 2% hull left.
PK's hvy ints come online, which makes our miner rushes far more effective, leaving SF with no active economy. At this point Mini3 becomes available, allowing us to defend miners in exp sector by camping SF's op low. SF tries to launch a couple well organized camp-breaking attempts, but all are twarthed.
SF purchases another Sup constructor and heads low with it, where they have a sup rock in the op sector. Aarm thinks it is fishy and heads to camp their teleport at sup, where he gets constantly annoyed by Wizard's QF2 harrasement. Meanwhile, just to make sure, 6 PK ints camp the aleph between the op and the low-left sector. SF rips their con high and manages to push it next to our home with some heavy defence.
During this we manage to mine remaining He3 freely and obtain HTTs. During the sup push high, HTT is sent to the low op with 2 hvy ints camping the base and one nan just to make sure. Lone defenders perish to mini3 and PK claims the op.
Attempt to HTT the new sup is made shortly after this, however SF defends furiously and manages to kill our HTT. Another attempt is made, but this time we make sure to clear the sector and set up a proper prox and int camp on the sup. SF tries a couple of times to break the camp by mass-launching almost all of their team, however prox2-cloud and numerous ints make that impossible. They try to come for the HTT from the old sup sector, but are intercepted by ints escorting the transport. The high sup falls. Sai immediately purchases int-buffing GAs.
At this point, Sai pushes an op to the low-left, next to SF's home and Striker rolls out a SY con, which builds at their home almost simultainously with our succesful sup cap.
We try to force-cap the 2nd sup, but are stopped a couple times by SF's well organized D, however yet again, we finally manage to clear the sector, camp the base and teleport there to allow our HTT to ride into that green door.
Sai purchases bombers anticipating SF trying to use the high TP to get cap ships out of their home, while our ints proceed to execute the remaining SF fighters.
Snape rolls an HTT from the low op, while our interceptor cover prevents a prox camp from forming. Last of the SF fighters are destroyed while their garrison is captured. Sai pops the high teleport while this is going on.
Having acquired a solid foothold into the SF's home, we proceed to clear out the sector and try to confine the SF lt ints to the SY vicinity. SF appears to have not enough money to purchase any kind of cap ship, as they never launch one.
SF launch wave after wave of lt ints and are able to repel the first camp attempt from the ints, who escorted the HTT into the sector. PK retreats to regroup and splits forces - half of the team heads towards the red door, while the other half stays with the transport and repels attacks from lt ints, who have managed to hide on approach path before the camp was sealed.
SF tries to stop our HTT with all they've got, to no avail. The SY is captured and the game ends.
GG SF. Was fun
Overall very impressive recap. However did PK got the second high supremacy on the third attempt? I thought we killed the second attempt on it from about 2.5k away when one of our scouts and a fighter came up from behind a rock. Or was that the one closer to our home?
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Governing Latin America by the beach with sandals, socks, shorts, multi-colored balloons, and an iron fist since 2006.
Governing Latin America by the beach with sandals, socks, shorts, multi-colored balloons, and an iron fist since 2006.




