PM or MP?
nanning -> prox mines, bigger area, longer lifespan, bigger chance of hitting something. (or something hitting them)
fig -> minepack, you carry more of them, since you can control where the enemy will be, you dont need the bigger size of the prox mines to assist you in placing the enemy in your mines.
though, with fighters it is a little more complex than the general case; sometimes i might want the bigger catchment area / longer lifespan, i may want to tweak the mass of my ship etc
fig -> minepack, you carry more of them, since you can control where the enemy will be, you dont need the bigger size of the prox mines to assist you in placing the enemy in your mines.
though, with fighters it is a little more complex than the general case; sometimes i might want the bigger catchment area / longer lifespan, i may want to tweak the mass of my ship etc
Last edited by madpeople on Mon Nov 13, 2006 11:06 pm, edited 1 time in total.
Personally I prefer minepacks when nanning (if available). Don't get me wrong, I will bring both should the opportunity present itself. Prox are very useful for dropping on the aleph in front of the bomber to stop would-be attackers or overzealous noobs, as well as the prelimenary drop against the hoard of figs your bomber will conjure. After that, however, I prefer minepacks, as not only do they do more damage (albeit for a shorter time), but they don't let the enemies you podded on your prox/other mine packs to run through them in their pods. Let the bastards float, that way they don't relaunch in another fig and immediately whore your nan buddies and bomber again. I've been on several failed defending runs where our base is gone and I would have had a really long ride home had I not had the presence of mind to go kill myself on that minefield 200 meters away.
edit - And yes, I realize minepacks have a smaller volume.
edit - And yes, I realize minepacks have a smaller volume.
Last edited by Gothmog on Tue Nov 14, 2006 12:05 am, edited 1 time in total.
Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
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Since you can only take MPs on Figs, there's no choice there (unless you're BIOS).
On scouts I prefer Prox, MP doesn't last anywhere near as long, and as such is only really good for dogfighting anyway. Prox is good for camping, hitting miners/cons and pilots. You shouldn't be dogfighting in a scout unless you're in a Rix or TF Hvy Scout.
On scouts I prefer Prox, MP doesn't last anywhere near as long, and as such is only really good for dogfighting anyway. Prox is good for camping, hitting miners/cons and pilots. You shouldn't be dogfighting in a scout unless you're in a Rix or TF Hvy Scout.
MP is fine/better for camping in that you know exactly where the enemy is going to be, so with enough time you can line the drop up right.
MP lasts 1/2 as long as PM, but you get twice as many per slot so that makes up for it. Just cycle your radar mode to "all" and you can see the lifespan counter on your mines so you know when to drop the next one to make sure the aleph is covered at all times (remember mines take 4 seconds to activate). If you have enough time to get lined up well, mp is much better than prox 1 at camping, a little better than prox 2, but if the bomber gets in the sector before you get on the aleph, prox is much easier to hit with on a run midsector.
MP lasts 1/2 as long as PM, but you get twice as many per slot so that makes up for it. Just cycle your radar mode to "all" and you can see the lifespan counter on your mines so you know when to drop the next one to make sure the aleph is covered at all times (remember mines take 4 seconds to activate). If you have enough time to get lined up well, mp is much better than prox 1 at camping, a little better than prox 2, but if the bomber gets in the sector before you get on the aleph, prox is much easier to hit with on a run midsector.
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I'll take a minepack 2 over a prox1, but that's about as close as they can get before I just stick with the prox and say 'no thank you' to the minepacks.
prox1-3 last anywhere from 3-4.2x as long as minepacks, with a total volume of 4x as much as minepacks. At the speeds most ships go at, the difference between at minepack and a prox is that the minepack kills the ship *and* the pod.
Between prox3 and mp2, I'll take the prox any day of the week.
prox1-3 last anywhere from 3-4.2x as long as minepacks, with a total volume of 4x as much as minepacks. At the speeds most ships go at, the difference between at minepack and a prox is that the minepack kills the ship *and* the pod.
Between prox3 and mp2, I'll take the prox any day of the week.
No, pants are still optional. But for you, recommended.
--Aoreias (Gap_Dragon/Gappy)
--Aoreias (Gap_Dragon/Gappy)
It really depends on what you're trying to achieve and how skillful you are with prox drops.
If you're not trying to kill something so much as slow it down and force it to either take damage or go the long way round then prox is the way to go, it's larger and lasts longer. If you out and out want to make stuff die then mine packs are great assuming you have the skill to drop them in the right place at the right time.
For nans it's harder because whilst prox will be more likely to force attackers to back off or slow down (which makes them easy meat for turrets) you can carry twice as many MPs. Probably an ideal is to carry a mix to give you a balance between effective drops and having enough cargo for mine spam to carry on all the way to the target.
If you're not trying to kill something so much as slow it down and force it to either take damage or go the long way round then prox is the way to go, it's larger and lasts longer. If you out and out want to make stuff die then mine packs are great assuming you have the skill to drop them in the right place at the right time.
For nans it's harder because whilst prox will be more likely to force attackers to back off or slow down (which makes them easy meat for turrets) you can carry twice as many MPs. Probably an ideal is to carry a mix to give you a balance between effective drops and having enough cargo for mine spam to carry on all the way to the target.







