This.NightRychune wrote:QUOTE (NightRychune @ Mar 3 2010, 07:08 AM) Playing against sup you're on a clock: Win the game before they galv all of your bases off the map and you can't mount an effective offense because you need to walk 2-3 sectors to try and kill anything,
The way i see the balancing (which i'm sure most people won't agree) is that exp NEEDS to kill the enemy in early game. While figs have a good miner o ability (gat2 df2 can kill almost any drone without even bothering to kill nans if you get enough people) and sfs are almost offensive only craft (defending in sfs is harder than anything else until you have hunt3) they can't D their miners as effectively as exp (mini2 ints kill small craft faster than gat2 figs). If you fail to kill their econ in the early stages of the game, they'll pwn you with their superior tech (the name "supremacy" says it all). Yes, it's a hard thing to do, but it's something you must do. It's the same as tac, with the difference that you can bomb tac far easier than sup while they have enh tech. The "problem" is what Brood said in his self-quote: figs are small and people can't aim.
Sup has the best endgame because it's a techpath about end game, and i think it should remain like that. If you go exp the game shouldn't last more than 40 minutes, and for that HTTs need a perk and nor sup neither tac need a nerf (right now).
ACS grad since 2nd Feb. 2010




