Adjusting Adv Scouts

Development area for FreeAllegiance's Community Core.
Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 18 2010, 02:57 AM) Fair enough. Close at your will. :)
Yeah, i've had enough fun seeing how people forgot about topic in less than 3 posts :lol..
Image
Image ACS grad since 2nd Feb. 2010
Frooster
Posts: 533
Joined: Sun Apr 01, 2007 9:39 am
Location: Berlin, Germany

Post by Frooster »

You could also move adv. scout to garr, nerf reg. scout and put adv. scout stats somewhere between the now reg. scout and the suggested adv. scout. Wouldn't hurt that much and would give a nice addition to choices whether to go adv scouts in the beginning or safe the money for another round of cons or something.
Image
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Frooster wrote:QUOTE (Frooster @ Feb 18 2010, 12:09 PM) nerf reg. scout

Wow - how weak would giga then be early game?

It would make Patties and/or adv scouts an absolute necessity rather than nice to have.


Plus - we don't really want to discourage people from flying reg. scouts, its hard enough to get anyone to probe/nan as it is.
Do not make the ship even weaker/poorer.
snufkin
Posts: 388
Joined: Sat Dec 29, 2007 11:38 pm
Location: starbase ialthar

Post by snufkin »

Imagine scouting with a nerfed dreg scout with even lower scan.

Frankly none of the suggestions I can see here can really be justified for every faction. Even though I love the scouts and would really like to see commanders get me my adv scout more often, I think with the current game design it is as balanced now as it gets.
Image
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

Yeah I think we're done here for now.
Post Reply