Yeah, i've had enough fun seeing how people forgot about topic in less than 3 posts :lol..Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 18 2010, 02:57 AM) Fair enough. Close at your will.![]()
Adjusting Adv Scouts
You could also move adv. scout to garr, nerf reg. scout and put adv. scout stats somewhere between the now reg. scout and the suggested adv. scout. Wouldn't hurt that much and would give a nice addition to choices whether to go adv scouts in the beginning or safe the money for another round of cons or something.

Frooster wrote:QUOTE (Frooster @ Feb 18 2010, 12:09 PM) nerf reg. scout
Wow - how weak would giga then be early game?
It would make Patties and/or adv scouts an absolute necessity rather than nice to have.
Plus - we don't really want to discourage people from flying reg. scouts, its hard enough to get anyone to probe/nan as it is.
Do not make the ship even weaker/poorer.
Imagine scouting with a nerfed dreg scout with even lower scan.
Frankly none of the suggestions I can see here can really be justified for every faction. Even though I love the scouts and would really like to see commanders get me my adv scout more often, I think with the current game design it is as balanced now as it gets.
Frankly none of the suggestions I can see here can really be justified for every faction. Even though I love the scouts and would really like to see commanders get me my adv scout more often, I think with the current game design it is as balanced now as it gets.

ACS grad since 2nd Feb. 2010