Jimen wrote:QUOTE (Jimen @ Dec 5 2009, 05:41 PM) It's just a simple question of more people leaving than joining. The "joining" part is simple; this game doesn't get a whole lot of exposure, and both the community and the learning curve are unfriendly to newbies by nature. The marketing efforts and AFS should fix this to a reasonable extent. The "leaving" part is also very simple; occasionally someone gets banned, but more often people just don't have the time to play anymore, and thus rarely appear on the leaderboard even if they're here in spirit.
no it's not that simple and while I appreciate your opinion this isn't really the case Jimen. You a "newer" player who always write well, and speak intellegently but in this case your just not correct.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
Last newbie game I played was before I joined AFS and it became forbidden...
It was total noobitude. I would rather be podded in a main game than be the king of shooting things up in a newbie game. It just gets boring. And everyone had the best tech and was doing retarded things. Yes, let's have 10 miners mine the same sector with refineries 1000000 miles away. That'll make the money come in fast. Yes, let's place a TP in a retarded spot. I didn't know that all these things were like they were until I actually commanded one and thought, hmm... I realized that the He asteroids had health, that it's best to place your TP in a spot close to your green door (if the intention is to make it a quick base thing), the stuff.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
sambasti wrote:QUOTE (sambasti @ Dec 5 2009, 05:46 PM) LOL?!? Since when is situational awareness not a skill, and since when is boosting 2 sectors and shooting things difficult?
Our opinions on this subject seem to differ.
when was the last time you saw an int boosting 2 sectors and killing something
either way, ints require the most of all 3 categories. however i suppose i should have defined the word "skill" in the sense that i was using it. Mainly ability to aim and/while maneuvering
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Last time I flew on a team with exp, which was admittedly a while ago, but I haven't been flying much lately. When you make you claim that ints are harder to use, you completely ignore that fact that ints are so much deadlier than figs or sfs, and that you should have something else to eye your target.. Also, skill in the game context includes situational awareness, as anyone without it is useless, no matter how well they aim.
deadlier to what? id rather have a solo int attacking my miner/con than a fig or sf
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Broodwich wrote:QUOTE (Broodwich @ Dec 6 2009, 02:32 AM) deadlier to what? id rather have a solo int attacking my miner/con than a fig or sf
Unless it is a mini3 hvy with a 43kb
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Dorjan wrote:QUOTE (Dorjan @ Dec 6 2009, 02:38 AM) Unless it is a mini3 hvy with a 43kb
Yeah? And what about a hunt 2, utl 2, 43kb SF?
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos) Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
QUOTE Maybe if you had a first timer thingie where it said "Go here for help" (I don't remember seeing one) then it'd help people see that they're not gonna be the bee's knees for a good while.[/quote]
Well, the main page has a button that says "Learn to Play" directly below the button that says "Download Allegiance," and the community home page has both "Getting Started" and "Learning Guide" in the site navigation list. What would you suggest as an improvement?
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I'm pretty sure we have been over this whole miner killing int vs something else discussion before. In fact, I vividly remember making this same explanation: Ints own nans. In fact, ints own just about every form of d they can put on that miner except capships. With 4 ints, it no longer matters that they don't kill the miners as fast. The nans have no way of reacting, so the miner dies.