WOW, KGJV.. all of the features you propose sound great.
I agree with spunk.
I find metrics the most usefully, since it can cover Map analyzing, core balancing, faction detail and enhanced player data.
I find that recording and metrics is a brother and sister design, both can bring more stuff to the community, but only a few can harness data produced.
Personally i would rather have better debugging implemented in the client, giving future developers better tool at debugging improvement, giving helpline better tools at getting players on there way and of cause help debugging your own stuff.
I propose that you/we implement a better debug output. I know its boring and there are risks with this, but some of the things you have in mind probably have a higher risk with it.
On the other hand you have your self been eager to get previous code tested and this can be a start at getting this done more easy, after all allegiance is a mess and future code change is not easy and would need a tool like this.
At the moment we have a debugging solution implemented on the server, and i bet we can have the same for the client.
Zapper
What feature would you like to see implemented ?
QFT. This sort of thing should be priority 1.TheBored wrote:QUOTE (TheBored @ Sep 2 2009, 01:51 AM) I'll just throw out a plea for a general direction. I would love to see features that are geared towards player attraction & retention. I know you said that some of these features are boring to implement... but I think they are the most important. Removing firewall problems & various connection issues is a big one. A 5 min sweep of the helpline shows all kinds of connection related issues... something that most modern games don't have to deal with. The only reason I even bother mentioning it is because you are looking for a big project. This qualifies![]()
As Orion said, the scalable UI would be amazing. Very few people voluntarily keep their games at 800x600, we only do it in Allegiance because other resolutions look so freakin terrible. I don't want to know how many new players we lose because of this... people are picky about stuff like this.
The next one isn't a biiiig project, but its effects will surely be welcomed. Server stability. I mean all of the servers we run. Lobby, game, whatever. Having a server crash is pretty frustrating... especially if it happens several times in a day/week.
We have an amazing game on our hands. However, it won't be awesome if we ever run out of players. Any method of keeping players around should take priority above the rest. While very neat, game replays won't keep people around. This is somewhat related to expectations. We should always make the effort to meet expectations before trying to beat them. All players expect server stability & a UI that works. If we continue failing to meet these expectations, nothing good will come from it![]()
TB
Priority 2 would be issues that improve retention by making the ingame/server/lobby experience better, such as moving NOAT to the lobby which should promote more games (over the main server cluster$#@! we have now). More smaller games will allow more people to play and learn without having to mess with the community at large. We currently have a playerbase large enough to support at least 2 full games at prime time, let's enable that to happen.
@Rav, By move NOAT to the lobby, do you mean the game/server listing screen? (ala NetMech?)
Last edited by Orion on Thu Sep 03, 2009 10:30 pm, edited 1 time in total.
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hunkyhoney
- Posts: 57
- Joined: Fri Apr 27, 2007 8:40 pm
- Location: Calgary, Alberta
- Contact:
Id guess that the damage by over load is probably to lower the load on the server, i donno...juckto wrote:QUOTE (juckto @ Aug 31 2009, 12:20 AM) Changes to the 'sector overload' device. Instead of damaging everyone in the sector to encourage people to leave the fracas, make alephs, red doors, and teleports inoperable to forbid more players to join fracas.
but, it might be better just to double or triple the damage of everyones weapons so that they die faster... i think it might work... i donno...
so i guess we never got anything =\
which is a shame cause i really wanted recording tracks like every other game
which is a shame cause i really wanted recording tracks like every other game
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Well ask people in charge of Alleg why they 'killed' me like they did...Broodwich wrote:QUOTE (Broodwich @ Dec 2 2009, 07:19 PM) so i guess we never got anything =\
which is a shame cause i really wanted recording tracks like every other game
my last 10 years :
ICE (core editing & new factions made possible)
AMT (new models made possible)
AME (new maps made possible)
parts of ASGS
middleware code for TAG (stats)
tons of fixes and new features for client and server (most of R4 & R5 features)
and countless hours explaining stuff to other ppl
I dont want to sound arrogant but i've done 80%+ of alleg coding for the last 10 years and then TE just killed me without an explanation.
Dunno what's wrong with him, may be he's suicidal.
Whatever, the fate of Alleg shouldn't be in the hands of a single individual like it is now.
and as far as i'm concerned it's a 'him or me' situation now. So as long as he's in charge, i'm not coming back.
Well kage why don't we sit down and have a chat about this. I'm sure you still have my msn...
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
On April 22nd, 2007 the FreeAllegiance community took over by a single individual.KGJV wrote:QUOTE (KGJV @ Dec 2 2009, 10:19 PM) Whatever, the fate of Alleg shouldn't be in the hands of a single individual like it is now.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.





