CC_06 Change Log

Development area for FreeAllegiance's Community Core.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Updated the overall changelog:


CC_06
Released on September 3rd, 2009.

Change summary
*Fuel and ammo icons fixed
*Most factions' ships have new names in their descriptions
*Removed most non-SY tech from the SY on requirement
*Removed lead indicators from most TF small ships
*Other minor tweaks and fixes

Code: Select all

Changes from CC_05b to CC_06
---------------------------------------

****Key - (New value) [old value] <notes> ****  

Global
   - Fixed fuel icon (courtesy of Xeretov and pkk)
   - Fixed ammo icon (courtesy of Xeretov and pkk)
   - Removed the following items from the SY on requirement: Heavy booster, Fig/bombers, Crs Booster, XRM/XRP, SRM Nerve Gas
   - Supremacy
     - Increased the damage on XRM/XRP by 30% from current
     - Increased the scale of all Fighter/Bombers by 10%
   - Shipyard
     - Removed AC from the default loadout on caps excluding: Carriers, destroyers, frigates and the light cruiser
Belters
   - Supremacy
     - Increased Belters fig/bomber hull  (750) [450]
Ga'Tarran
   - Research
     - Reduced the launch speed on MRR Lightning 1/2 from 875 to 850 (crash fix)
     - Reduced the launch speed on LRR Thunder from 875 to 850 (crash fix)
     - Updated Rocket Targeting to the new 850 rocket speed
Gigacorp
   - Expansion
     - Changed the gunmounts on Giga Hvy Interceptors
   - Supremacy
     - Changed the gunmounts on the Giga Enh and Adv Fighters
     - Changed the missile mount on Giga figs so it will not shoot its own missiles down (courtesy of Compellor)
Rixian Unity
    - Supremacy
      - Removed gats from the default load out on Rix FBs (will force the game to load Stingers on them)
    - Tactical
      - Station Drone 1/2
        - No longer gives a global warning, when dropped
Technoflux
     - Garrison
       - Removed lead indicators from TF scouts (adv)
     - Expansion
       - Removed lead indicators from TF interceptors (reg/hvy)
     - Supremacy
       - Removed lead indicators from TF fighters (enh/adv)
       - Normalized the ROF on the PE Gat guns (.100) [.108]
Last edited by spideycw on Sat Sep 05, 2009 4:36 am, edited 1 time in total.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
AaronMoore
Posts: 471
Joined: Sun May 06, 2007 3:09 pm
Location: Australia

Post by AaronMoore »

Cool. Thanks for all your efforts CC team!
I'm looking foward to playing with these tweaks :D
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Pedowich
Posts: 210
Joined: Wed Jul 15, 2009 2:53 am
Location: Brood's perverted mind.

Post by Pedowich »

You forgot the "crashes when you join" feature!

But seriously, thanks for keeping the releases coming guys!
BASE CAPTURED!
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Found and fixed.

Thanks to TE and FreeBeer for their assistance uber fast!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Idanmel
Posts: 2010
Joined: Sat Sep 25, 2004 7:00 am
Location: Israel
Contact:

Post by Idanmel »

Thanks.
Ints kill nans, probes kill bombers.
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hunkyhoney
Posts: 57
Joined: Fri Apr 27, 2007 8:40 pm
Location: Calgary, Alberta
Contact:

Post by hunkyhoney »

comments n stuff...
i think the cc_06 thread hasnt been started yet, so.. if u dont mind me starting it... (Threads merged. It was stickied!)
---

MY comments n stuff..
I like the fuel icons and stuff, n if im not mistaken they are staying on the map longer... or im just seeing them longer, which i like :D

im fine with it all, except 4 flux... it sucks without aimers :(
Giga is now my 2nd fav faction... unless the luxies no longer have aimers... >.>
Last edited by hunkyhoney on Sat Sep 05, 2009 4:38 am, edited 1 time in total.
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TheCorsair
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Location: Сою́з Сове́тски

Post by TheCorsair »

hotnoob wrote:QUOTE (hotnoob @ Sep 5 2009, 01:17 PM) im fine with it all, except 4 flux... it sucks without aimers :(
Giga is now my 2nd fav faction... unless the luxies no longer have aimers... >.>
+1 - Aussie lag hurts generally but this makes it that much harder.
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Corrosion
Posts: 99
Joined: Sat Jun 27, 2009 3:53 pm

Post by Corrosion »

I like many of the changes but the flux lead indicators being gone is a bit annoying.

Not in the way you think, its just that I have to get used to how they fire then I should be good. I just find myself zooming in a bit more which I don't ,mind at all.

Giga's new mounts are a bit less irritating now so thanks :)
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Vlymoxyd
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Location: Québec, Canada
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Post by Vlymoxyd »

I'm gonna command some giga exp!
"Désolé pour les skieurs, moi je veux voir mes fleurs!"
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DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

There's a reason we left those gunmounts suckage :P
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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