Sometimes when you kill a ship with something hyperpowered (like a heavy int) you are likely to kill the pod that pops out from the ship corpse that you have killed by accident.
I suggest we make pods invincible for a short moment before being able to take damage?
This way any shots meant to be fired at the player's ship (not pod) wouldnt result in an accidental pk.
Simultaneous podkilling + shipkilling issue
What happens is not the amount of damage being dealt.
Eject pods are ejected in a random direction from the destroyed craft. As random is wont to be, this is occasionally directly (or close enough) towards or away from the attacker - meaning the "extra" shots they fire (Between the ship dieing and them letting off the trigger) hit the pod.
The best solution would also be a more complicated solution - ensure that it's not in a line from the attacker. But making them invulnerable for maybe a second would probably accomplish the same thing. The question is: How difficult is it to do?
Eject pods are ejected in a random direction from the destroyed craft. As random is wont to be, this is occasionally directly (or close enough) towards or away from the attacker - meaning the "extra" shots they fire (Between the ship dieing and them letting off the trigger) hit the pod.
The best solution would also be a more complicated solution - ensure that it's not in a line from the attacker. But making them invulnerable for maybe a second would probably accomplish the same thing. The question is: How difficult is it to do?



I don't see how this breaks gameplay at all? If you accidentally kill someone after forcing them to eject, so what? They'll come back out and you can kill them again.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Andon, I feel like part of it is due to damage. I notice it a lot more when I have a 40kb mini3 hvy int than in a lt int, and its pretty intuitive to think that .25 seconds of fire from the former is more likely to kill a pod than from the latter. Obviously, if you are pouring on the damage, if you put out enough dps you can pretty consistently kill the pod with the ship regardless of direction.
BASE CAPTURED!
It is. This is why you see so many PKs when the opposing team has mini2/3 hvy ints. The pod gets killed by the bullets that were aimed at the ship a moment before it exploded.Pedowich wrote:QUOTE (Pedowich @ Aug 30 2009, 05:22 AM) I feel like part of it is due to damage.
It is possible to control your fire though, so when PKing is an issue (i.e. we're trying to bomb or cap a base) I'll time my fire so I shoot just enough to kill my target but not their pod. I suppose most voobs just spray and pray in the general direction of their target though. Much the same way that they overboost, actually. Hold down the button syndrome, if you will.
I don't think this needs to be "fixed", people just need to learn how to control their ship.
Besides, its useful if I want to take somebody's KB, in that case I can just aim for the center of their ship and when it blows I'll usually tag the pod too. Saves me the trouble of having to hunt it down.
Last edited by Xeretov on Sun Aug 30, 2009 9:39 am, edited 1 time in total.
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SpaghettiCat
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Pretty much exactly that. Essentially in a better ship you have to let go of the fire just before the target is dead. If I am close to death and in imminent danger I'll just hold down the fire just in case. But most of the time you can time it so that you stop firing before they die and they will still die. If they don't in most cases the .2 secs of extra fire before I finish them won't be critical. I think it adds a tiny extra layer to dog fighting so I don't see why you would change it.
IMO this would be better changed in the core than the code anyways: Just increase the hitpoints on pods so they could survive a few more rounds of mini3/gat3/etc. I'm no expert on code but introducing an invulnerability timer to pods for the first second or two after being created sounds like a headache to get working properly.
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SpaghettiCat
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