I think this is an awesome idea.

Tactical advice, How-to, Post-mortem, etc.
Youngmoose
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Post by Youngmoose »

This has most likely been suggested before, but how hard would it be to make nanite mines? Drop them in a furball fir your interceptor cohorts or in front of you favorite bomb train. I think that a special class of mine with negative damage would do the trick. Would it be possible that they only affect your team?

I would make them fairly expensive to research, and cost money to purchase as well.

Code change or not?
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takingarms1
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Post by takingarms1 »

are you proposing this just to piss off andon?
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Youngmoose
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Post by Youngmoose »

Lets see how he really feels about it before I answer that.
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CrazyFingers
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Post by CrazyFingers »

QUICK HAN SOLO... PLOW THROUGH THE PROX!!
Pedowich
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Post by Pedowich »

ABSORB THE NAN MINES!
BASE CAPTURED!
juckto
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Post by juckto »

Nans repair by doing negative damage.
Mines are never triggered by friendlies.
Code change.


You could create a mine field that does negative damage - but only the enemy could trigger it.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Picobozo
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Post by Picobozo »

juckto wrote:QUOTE (juckto @ Aug 20 2009, 05:38 PM) Nans repair by doing negative damage.
Mines are never triggered by friendlies.
Code change.


You could create a mine field that does negative damage - but only the enemy could trigger it.
WE COULD CALL THEM TRAITOR MINES!!!
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Weylin
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Post by Weylin »

traitor mines :lol:
Adam4
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Post by Adam4 »

What juckto said.
MrChaos
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Post by MrChaos »

Weylin wrote:QUOTE (Weylin @ Aug 20 2009, 06:17 PM) traitor mines :lol:
:lol:
Ssssh
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