This just in

Tactical advice, How-to, Post-mortem, etc.
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

I wonder if they should be given EMP cannon instead due to the blast radius, and non hull damage
Adept
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Location: Turku, Finland

Post by Adept »

Weylin wrote:QUOTE (Weylin @ Jun 29 2009, 02:23 PM) I wonder if they should be given EMP cannon instead due to the blast radius, and non hull damage
EMP doesn't kill missiles.
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zombywoof
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Post by zombywoof »

Skycap 3 then >.>
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SpaceJunk
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Location: Collision orbit

Post by SpaceJunk »

Aleph res effect when they die. :hide:
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Koln
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Location: Granada, Spain

Post by Koln »

Lol, it would be $#@!ing crazy that you have to shoot down a tp2 with a hunter3 with range GAs because of that kind of explosion :lol: (if you don't want to die, of course)
Last edited by Koln on Mon Jun 29, 2009 10:43 pm, edited 1 time in total.
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Makida
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Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Continuous low-level aleph-res effect as long as they live! As, ah, extra incentive for the figbee team to get moving. :ninja: Hey, it'd be more interesting than just nerfing figbees. :D
BobtheHobo
Posts: 117
Joined: Fri Mar 30, 2007 11:05 pm

Post by BobtheHobo »

I wonder if it might be viable to drop a bunch of TP2 between a bomber and a base. TP2's shoot down the missiles?
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Makida
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Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Erm, if you were going to do that it'd make more sense to use AC or SC towers, since they're much better at shooting down missiles. >_> Not that they're great at it. 6_6

Of course, you'd have to have some around in advance. :P
guitarism
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Location: Richmond

Post by guitarism »

Far too short ranged bob, and the spread is insanely bad. It's really meant as just like a last ditch effort thing, for that solo scout coming after the tp2
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